Re: need help lighting 24 hour projects
So Ive done 2 of these 24 hour plays before, there really fun. But before you start you have to make sure that you have a rep plot up, cause otherwise that will eat up all of your time in a hurry. Your writers have a lot longer then our did, but basically if you have a solid rep plot you can then read your scripts quick and then chat with your directors to find out what specials are needed. Other than that, our lighting has tended to be pretty simple cause there really just isnt enough time to see full runs of the pieces and then hang, cause the directors are usually finishing blocking right up to tech.
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