+ Reply to Thread
Results 1 to 6 of 6
  1. #1
    Join Date
    Dec 2009
    Location
    NY
    Occupation
    President/Owner
    Posts
    4
    Thanks
    0

    Default Beam Draw 3 for VectorWorks released

    Hello,

    Those of you who use VectorWorks to create light plots may be interested in my Beam Draw plug-ins.

    Beam Draw is a lighting designer's complete solution to previsualize how your light plot will focus. Use Beam Draw to help determine the position, field angle, and focus point for your lighting instruments, and walk into focus knowing you have the angles and coverage you need.

    This release is the culmination of over 10 years of personal experience using VectorWorks to plan my plots, and I use Beam Draw for every show I design.

    For more information, head over to Beam Draw 3.

    Thanks,
    Josh

  2. #2
    Grog12's Avatar
    Grog12 is offline CBmod
    Join Date
    Nov 2006
    Location
    Denver, CO
    Occupation
    Ballet Technical Director/Lighting Designer
    Posts
    1,968
    Thanks
    17

    Default Re: Beam Draw 3 for VectorWorks released

    Can I ask you what features your software has that are not allready inherent to the Spotlight Edition of Vectorworks that most Lighting Designers purchase?
    6 P's to live by: Piss Poor Planning Prevents Positive Performance
    4 P's for LD's Producers Prefer Pretty Photographs.
    Nothing like being focused and desperate to make me remember how something works. ~Steve B

  3. #3
    Join Date
    Dec 2009
    Location
    NY
    Occupation
    President/Owner
    Posts
    4
    Thanks
    0

    Default Re: Beam Draw 3 for VectorWorks released

    To start, Beam Draw uses a different workflow philosophy than the light beam representations built in to VW Spotlight. While Spotlight requires you to insert a lighting instrument and define a focus point before turning on the beam.

    When I design, I think about what the light does before I think about what kind of light is is or what symbol to use. Beam Draw shows me the beam right away, with all of it's variables editable in Object Info. I can move around the beam without thinking about defined focus points and move around the light source without thinking about hanging positions.

    Additionally, here are some feature comparisons:

    Calculated information about the beam
    Spotlight: N/A
    Beam Draw: Plan distance from light to focus point, True distance from light to focus point, Angle to Face, Plan, Tilt, Maximum width of beam at focus point, Brightness at focus point (in footcandles)

    Shutter Cuts and Elliptical Beams
    Spotlight: VW 2008 and above
    Beam Draw: VW 12 and above

    Editable parameters
    Shutter cuts
    Spotlight: Numerically in Obj Info, visually in a dialog
    Beam Draw: Numerically in Obj Info, visually by dragging the shutters right in the plot

    Distance from hanging clamp to beam source
    Spotlight: Edit the 3D version of your current lighting device symbol
    Beam Draw: Beam Object's Obj Info

    Height of face plane
    Spotlight: Edit the Focus Point Object
    Beam Draw: Beam Object's Obj Info

    To show the beam on the floor:
    Spotlight: remember the height of the focus point, enter the value in a text box, select "Focus and Falloff point" from a pull-down menu
    Beam Draw: check "Show Floor"

    Additional features beyond Spotlight include
    • A 2D section tool, which includes the ability to draw a figure, show shutter cuts, and visualize coverage
    • Displays channel number and beam angle in the drawing to create a rough plot without symbols or label legends
    • Reverse and Repeat command to duplicate beams across center-line, mirroring pan, bottle rotation, and shutter cuts
    • Easy duplication of beam and focus point to visualize a system of lights
    • Shows beams whose face-plane section is non-elliptical (a head-high boom shot, for example, shows as an open "V")
    • Magic sheet objects to show a system of channel numbers

    You can always downoad a demo, and see for yourself

  4. #4
    Join Date
    Oct 2009
    Occupation
    Freelance
    Posts
    1
    Thanks
    0

    Default Re: Beam Draw 3 for VectorWorks released

    or save 70 bucks and take out a pencil and tracing paper.

  5. #5
    Grog12's Avatar
    Grog12 is offline CBmod
    Join Date
    Nov 2006
    Location
    Denver, CO
    Occupation
    Ballet Technical Director/Lighting Designer
    Posts
    1,968
    Thanks
    17

    Default Re: Beam Draw 3 for VectorWorks released

    Quote Originally Posted by jbenghiat View Post
    To start, Beam Draw uses a different workflow philosophy than the light beam representations built in to VW Spotlight. While Spotlight requires you to insert a lighting instrument and define a focus point before turning on the beam.

    When I design, I think about what the light does before I think about what kind of light is is or what symbol to use. Beam Draw shows me the beam right away, with all of it's variables editable in Object Info. I can move around the beam without thinking about defined focus points and move around the light source without thinking about hanging positions.
    Yeah...so do I which is why I don't set foot into VW until I know what I want my light to do (unless of course I'm doing a lot of rendering in VW).

    Also VW does give calculated information about the beam of the light.

    ((sorry I haven't posted a response in so long I was on holida))
    6 P's to live by: Piss Poor Planning Prevents Positive Performance
    4 P's for LD's Producers Prefer Pretty Photographs.
    Nothing like being focused and desperate to make me remember how something works. ~Steve B

  6. #6
    Join Date
    Dec 2009
    Location
    NY
    Occupation
    President/Owner
    Posts
    4
    Thanks
    0

    Default Re: Beam Draw 3 for VectorWorks released

    Hi,

    I have a couple of replies centering around why I created these tools. I have found they add a great deal of value to VW for my own work -- your workflow methods may, of course, differ.

    Quote Originally Posted by drousseauld View Post
    take out a pencil and tracing paper.
    I'll be the first to admit that I start nearly every design with colored pencils and onion skin. I get a much better handle on the space if I can get my hands on it. I really only use my own section tool when I have to work on the plane or train, or when I'm touring a show where I have to slightly modify the same shots again and again. I've made the section tool so it works the same way my hand process does.

    That said, figuring out precise plan-area coverage is extremely difficult by hand. Yes-- you can guesstimate the beam width from your section, but because the beam is round you could be significantly off at the corners. A number of times I've discovered that great looking coverage in my hand section only worked for about the center 3' of my beams. Add to that the complexity of drawing a PAR with a bottle rotated at 45-deg.

    Also, think about doing diagonal systems. If you have tight masking or complex scenery, then you may have no choice to construct a diagonal section worksheet. Most of the time, however, I find letting the computer do the math is a great time saver.

    Quote Originally Posted by Grog12 View Post
    Also VW does give calculated information about the beam of the light.
    Spotlight does have a tool for calculating combined footcandles at a given point, but I prefer to see the information attached to a light rather than a point in space (at least for theatrical applications). There is also no live feedback for things like angle to face or beam width.

    Regards,
    Josh

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts