Ok, Patching 101:
Chances are you system is what is known as a "
dimmer per
circuit" system. This means that every circuit (numbered
plug on your electrics) corresponds directly to the same numbered dimmer. This type of setup is becoming increasingly common as dimming technology become more affordable.
In your
console you can tell any dimmer to be on any
channel, i.e. dimmer 1 does not always have to be in channel 1. The "default patch" on a
strand console is the same as
ETC's "Patch 1-to-1" where each dimmer is patched to the same numbered channel.
Why is patching important? Lighting designers organize their ideas and systems long before they even draft a
plot. The
lighting designer may know that for a show they want all their frontlight in amber to be
grouped together in the first 15 channels. Then they might want the blue frontlight to be in channels 21-35. This may seem arbitrary, but one of the longtime standards of Strand and ETC consoles is being able to display 20 channels in one row on the display, so by organizing channels like this they fall right on top of one another on the display.
What does all this mean to you, the electrician? Well, the
LD doesn't care where you plug the lights in, just that when they
call for channel 1 the right light comes on. So say the LD wants channel one to be the front light for DSL. That light might get plugged into dimmer 50. So you patch dimmer 50 into channel 1 on your console.
You can put as many dimmer as you want in any given channel, but you can't pt a dimmer in more than one channel. When you use intelligent fixtures or
fixture accessories they also require "dimmers" in that you set their
DMX address and then you can patch them to channels in the console just like standard dimmers. So, on your strand console if you have a
scroller on your backlight
PAR cans the scroller may be set to
address 213 and the PAR might be in dimmer 27, but the designer wants the lght to be channel 10. I this case you would patch dimmer 27 to channel 10 and dimmer 213 to channel 10.2. Then to bring up the light in a color you would push: 10 [@] [ON] [@ATT] 3, to put the light at full in color 3.
So the importance is so that you know where each light is connected, and then the designer can call the light by a system that makes sense to them.