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Old June 9th, 2004, 10:35 AM

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Default moving "ghost light" ideas needed

first timer here- need to simulate a "ghostly light" moving across stage in a path down a stairway and across the room (The Innocents). Have an etc express, and thought I would try a moving lite or maybe a dual gobo rotator on an S4 to get a sparkle/pulsating effect with some color changing...sounds great, but I have no ML and no rotator and no idea how to do it...yet. Any suggestions or different approaches? It's community theater with some budget, and I want to learn to use ml's so I thought i could combine the need with the opportunity and get something out of it...what better way to learn?
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Old June 9th, 2004, 11:11 AM

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Default Re: moving "ghost light" ideas needed

do you need a bulb across the stage or just a beam of light. If its just a beam of light, then the cheapest and easiest way would be to get a spot with a narrow beam and use that to run it. Just tell the spot op where and when the beam should move, and you should be set.

If you really don't want to use a spot light, I would say use a ML, but they are expensive, and if you already have a spot light or two, then the spot light would be the easiest.

Regardless, I believe that a spot light would be cheeper to rent/buy then a ML.
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Old June 9th, 2004, 05:14 PM

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your'e right - the spot is the easiest thing. I was hoping to find a way to make it "dimensional", not just shining on the stairs, floor, etc. I guess that requires a haze or something to hit to make it appear in the air vs. on the floor, furniture, etc. It's a dark scene except for the "ghostly light". Maybe I need to look at a blacklight leko (?) with a flourescent "target" being moved by a grip in black? It would be great if the blacklight could pulse and appear dappled as through a leaf gobo...am I dreaming here? Or should I just hire a real ghost and go from there?
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Old June 9th, 2004, 05:49 PM

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Default Re: moving "ghost light" ideas needed

hiring a real ghost would be easiest, but I've heard they are very expensive, and that the union is horrible...

If you wanted dimension I would suggest using a hazer or a smoke machine, depending on the look your going for. At first I thought you meant a real ghost light, like the light you leave on the stage once everyone leaves. I would have suggested a guy in all black pulling the light. If the light just needed to go across the stage then you could possibly have someone pulling a cart with some black light target on it across the stage, but if you want it to go up and down stairs, or really do anything but go in a straight line, that would be difficult.

I think the best option would be to use your spot light, along with a hazer. If you wanted a gobo'ed look, then I would suggest setting up a S4 with a gobo near a rail that someone could operate like a spot light--possibly with a gobo rotator in it as well.

I don't know what your application is, and if this is a high school show or something larger, but ML's are expensive and take time and energy to program and set-up the way you want to. If you have the time and money, then a ML would be cool, since you have all of the color's and gobo's and can rotate all of the gobo's and all of that stuff. However, that is difficult to set up.

I think that a spot light with a hazer would be best.[/i]
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Old June 9th, 2004, 07:20 PM

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Default Re: moving "ghost light" ideas needed

I'm with Zac here on just using a followspot. You could use a fogger or somethign of that nature to give it a cloudy look, but, in the dark, a followspot beam is going to show up well enough with the dust and dirt and everythign else that's normally in the air.

You can also buy a handle that fits on the yoke of a source four and allows you to move it something like a followspot, assuming hte fixture is up on a catwalk or some other accessible place. You could then use the gobo.

Given that you're new at this, I wouldn't recommend jumping into an intel right off the bat. As Zac said, you're going to spend a significant amount of time programming one, even if you're well versed in programming the things.
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Old June 9th, 2004, 07:42 PM

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Default Re: moving "ghost light" ideas needed

If you need a ghost light, why dont you build a true ghost light?
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Old June 9th, 2004, 10:54 PM

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Default Re: moving "ghost light" ideas needed

Quote:
Originally Posted by digitaltec
If you need a ghost light, why dont you build a true ghost light?
I think he means the light from a ghost--the undead kind--not a ghost light. This confused me a bit at first to :D but we're talking the un-dead kind, not the light that you leave on kind.
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Old June 9th, 2004, 11:14 PM

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Default Re: moving "ghost light" ideas needed

Well Zac, what other reason would you need a ghost light in a theater.
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Old June 10th, 2004, 12:14 PM

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Default Re: moving "ghost light" ideas needed

If you have a catwalk where you can shoot from, you might also try using a multimedia projector to project a videotaped image. You would probably still have to haze the stage, but doing it this way you could experiment with creating something either through taping or digitally that would give you the look you want. Set up the projector on some sort of swivel mechanism and the operator could use it just like a follow spot. Most newer projectors have a shutter on them and can be left running until you need it and open the shutter. If you have video of something that is actually a moving shape it would give that extra dimension to the effect also.
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Old June 10th, 2004, 02:54 PM

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folks- some great ideas. It's for a community theater show and I have a few months to experiment. I guess the spot/s4 from the catwalk may be the economical thing to do - time and dollars. I'll have to work on how to manage fog/haze so the entire beam doesn't light up, only the stage area. I'm also going to experiment with the blacklight idea. It may be a possibility since the stage will be darkened. I'll reply with the winning approach! thanks again!
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