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Ok, so I know this may sound like a stupid question, but I have been working on VectorWorks recently (have had it for a week) and I can't seem to change the height of a lighting batten. I have been following along with this tutorial, but adapting things so it looks like my stage, and not his pretend stage. So far, I haven't run into any problems until this.
I have the rest of the stage drawn with all the walls and curtains, and stuff, and then the tutorial says that to make a batten, a good way is to use the double line tool, and so I did. Then I made it into a symbol, and then used the "Lighting Position Object" tool to place it on stage, converted it into a Light Position, and then I used the "Inst. Insertion" tool to place a Source Four on it, but I cannot change the Z coordinate of either the Source Four, or the batten. They are both stuck at Z=0, but in the tutorial, he easily changes the Z coordinate of the light. What did I do wrong? |
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Vectorworks SPOTLIGHT - Vectorworks Community Board I would suggest joining and re-posting on their forum, lot's of folks who know this program backwards hang out there. Steve B. |
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But as Steve said, go visit the VectorWorks forum and I'm sure there will be some people there who can help you out.
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Michael HS Lighting Designer |
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I don't have VW on my home computer, so I can't check this out right now, but. . .
I think the problem is that the object you're using is a 2D object and has no z value. First make sure you're in top/plan view. What I'd do is draw the batten w/ the double line tool (make sure it's preference are set to create a polygon, not just lines). Then extrude the polygon by 2" or so. This gives you a rectangular 3D solid. Sure, you could get picky and make it round like a pipe, but this does well enough for me. Then select in and choose modify>make lighting position. Then you give it a name and all that, and tell VW to track it's data as a lighting position. You should then be able to give it a z value (or go to a side view and drag it up). Also, make sure when you place a light you use the instrument insertion tool, otherwise you end up inserting a symbol that's not recognized as a light. Let me know if this helps. Nick Kargel www.youwantwhatproductions.com |
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So, here is an update on what I tried, and then what finally worked.
I reread the tutorial, to see if there was something that I missed, but I had done everything it said to do and it still didn't work. I know the tutorial was done by a guy using a Mac, and I wouldn't suspect it to make a difference, but I don't really know. Then I tried just extruding the 2" wide double-line, and then converting it to a lighting position. This made the most sense, but when I did it, the text label for the electric appeared, but the double-line just vanished. I tried it a whole bunch of times, but I couldn't get an extruded double-line to stay visible. I don't know if that was just because I have an older version, or I still did something wrong, or whatever, but it didn't really work. (And I know kicknargel wasn't at a computer when he gave that suggestion, so I don't know if that usually works for him, or he just hasn't done it in a while...) So, then I tried what they recommended on the VectorWorks forum. I drew the batten with the double-line tool 2" wide and then extruded that 2". I then drew, right on top of it, another double-line the same length, but did not extrude this one. I grouped them together, converted it to a lighting position, and it worked perfectly. (His exact post in reply to my question was "You probably do not have a 3D component to your lighting position. When you create your lighting position you need to have a 2D and a 3D element, group them, and then convert to a lighting position. You can modify your existing lighting positions by editing the 3D component of the symbol in the resource browser and adding a simple extruded line or rectangle.") |
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Pretty much right on with what I said...my personal preference is just on a standard line rather than the entire width of the lighting position...but then again, I draft in 18" centers with locus points for easy attachment into my 2D portion.
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(I had literally only 2 days of experience with it) (forgive my noob-ness to VectorWorks. I am but a humble peon...) Last edited by Schniapereli; October 30th, 2009 at 02:42 AM.. |
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OK, I was just playing with it. A small point--the problem was probably that you didn't have a 2D component. So if you look in any 3D view, you see it, but if you look in top/plan view (distinct from top) it goes away because this is a hybrid view that looks at the 2D component of symbols rather than the 3D component. That's how you can get the lights to look like actual lights in a 3D view, but as drafting symbols with labels and such in top/plan view.
The short story is, I was wrong, and Schniapereli got it right. NURBS, as I understand it, is a way to create a 3D object from anything. So it'll take a line and make it a 3D object. I think it does this by sampling points rather than being defined by mathematical formula--in other words the object would have a "resolution" (like a bitmap). Um, don't take my word for that, though. Nicholas Kargel You Want What? Productions INC scenic and lighting design and construction in Denver, CO www.youwantwhatproductions.com |
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