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Old February 20th, 2007, 10:32 PM

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Default striking intels

Curious: Just wondering how everyone strikes intels....I use Lightjockey and strike the fixtures at the PC. I have a project were an ETC expression will be used and not sure how I would like to strike them.... 1, when powerd up 2, when a DMX signal is detected, 3 struck at the console using a fader that can not be messed with to prevent off command,,,, I have not used a console only PC based so am unsure how this is affected
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Old February 20th, 2007, 10:39 PM
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Default Re: striking intels

Depends what I'm doing. If its a theatre show that I will leave the rig hooked up all night and day, I will have them do a remote strike. If its a one off type thing, and they will only get power for a few hours before and a few after, I will have them strike when they get power. Its usually better to do the console thing so that way when you go to lunch or what not, they can be shut off. On DMX can be dangerous because you don't want them struck when the carps come in and do notes and turn on the console for work lights. I usually program a marcro to strike them and to shut them down.
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Old February 20th, 2007, 10:47 PM
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Default Re: striking intels

Make it a Macro! That's how we do power-ups and power-downs of intels, everything from intellabeams to VL3000's. Write a macro on the console that tells it to power up, and one that tells it to power down. Write them above ten, so you have to hit [M*] (macro number) [ENTER] to execute the power-up/power-down macros.
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Old February 20th, 2007, 10:50 PM
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Default Re: striking intels

I second Footer. When I use MLs I write a lamp strike macro that turns the control channel for the fixture to the correct level for strike, waits the specified time at said level for the lamp to strike and then moves on to the next fixture. I always write the macro to do one fixture at a time so that I don't end up with a huge inrush draw on the power feeds. I also write a destrike macro that destrikes all the fixtures at once. I wouldn't put the control channel on a fader because inevitable it will get messed with, and besides, on some fixtures the same channel controls other things besides the lamp that you may want to access.
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Old February 21st, 2007, 12:00 AM
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Default Re: striking intels

Make sure when you write your macro you write in timeings so you dont strike more then 5 or 10 fixtures at once.

I watched a guy blow 3 600 amp company switches cause he struck 36 movers at once.

It was not fun.
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Old February 21st, 2007, 12:13 AM

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Default Re: striking intels

thanks guys. That makes so much sense. One more question. I will be running house and statics with one universe and intels on the other. Will I be using channel 1 for 1 and 513 ???? port 1 as 1 port 2 as 513 ??
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Old February 21st, 2007, 12:16 AM
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Default Re: striking intels

Quote:
Originally Posted by legacy View Post
thanks guys. That makes so much sense. One more question. I will be running house and statics with one universe and intels on the other. Will I be using channel 1 for 1 and 513 ???? port 1 as 1 port 2 as 513 ??
Rephrase that.... its a bit confusing... Before we jump into the patching game, what console are you using?
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Old February 21st, 2007, 12:22 AM
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Default Re: striking intels

Basicaly the board will think you are using

Universe A = 1-512

Universe B = 513 - 1026

but when you adress you fixtures you stil adress them 1-512 the board will just talk to them differntly.

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Old February 21st, 2007, 12:44 AM
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Default Re: striking intels

Quote:
Originally Posted by jonhirsh View Post
Basicaly the board will think you are using
Universe A = 1-512
Universe B = 513 - 1026
but when you adress you fixtures you stil adress them 1-512 the board will just talk to them differntly.
JH
It really depends on what console you are using. Both strand and ETC use the universe system... (strand can be disabled) You select the port, then the DMX slot. so... 2.1 would be 513, 3.1 would be 1025...
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Old February 21st, 2007, 02:19 AM
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Default Re: striking intels

He said he will be using an express.

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