Go Back   ControlBooth > CB Discussions > Sound
 
    Advanced Search

Notices

Sound A place to discuss sound reinforcement and design.


Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old February 14th, 2009, 06:38 PM

 
Join Date: Jan 2009
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default Designing sound for The Pajama Game

I just got brought on to do the sound design of a local high school's production of The Pajama Game. I’m going to be running about 20 RF mics with a Shure ULX radio system and B6 mic elements. They also informed me of an aspect of their set design that has me bothered. Because the theater doesn’t have a "real" orchestra pit and the "pit area" they have is very close to the audience, they have complained that in past shows the orchestra has always created serious balance problems for the first 10 or so rows. Before I was even brought on they decided to fix this problem by moving the orchestra onstage all the way upstage behind a skrim and to let the orchestra be seen in certain scenes. I am starting to think this is going to become a nightmare for me because every time they play a song its going to the bleeding into everyone’s mic all at different times. Is this setup even doable? I had planned to do forehead mounts but that seems out of the question now. I’m thinking the only way to salvage the situation is to ear mount as far down the cheek as possible to give me enough gain to avoid picking up much of the orchestra. Any thoughts or suggestions would be appreciated.
Reply With Quote
Old February 14th, 2009, 07:25 PM
DaveySimps's Avatar
CBmod
 Premium Member 
 
Join Date: Feb 2007
Location: Marine City, MI
Posts: 1,305
Thanks: 3
Thanked 26 Times in 26 Posts
Default Re: Designing sound for The Pajama Game

I think the situation is workable, just not ideal. What is the pit like for the show? If they are using a lot of electronic instruments, you have luck on your side because of ease of volume control. For the non amplified instruments, I would suggest some sort of sound absorbing material to help along like curtains adjacent to the pit area, and carpeting the pit.

Work closely with the musical director to see how they can help the situation (having the drummer use reed bundles instead of traditional sticks, working with the horn players to play quieter, position horns differently, etc.).

The director can help with blocking of problem scenes so that singers are further away from the pit. Every little bit helps.


~Dave
Reply With Quote
Old February 16th, 2009, 09:34 AM
hsaunier's Avatar

 
Join Date: Jan 2008
Location: Northwest Ohio
Posts: 105
Thanks: 9
Thanked 6 Times in 6 Posts
Default Re: Designing sound for The Pajama Game

Moving the pit may be a true blessing. I would stick with the forehead placement of the mics. Most of the time the actors will be facing down stage. Thus their head acts as a barrier to the ambient sound of the pit. As I ponder this you likely would have more problems with the pit off stage near the audience because the mics would be line of sight to the ambient sound of the pit.

Are you using any DS wedges? These may cause more issues then the pit itself.
__________________
Hugh Saunier, Technical Director

Niswonger PAC of NW Ohio
10700 SR 118
Van Wert, Ohio 45891

tech@npacvw.org

419-238-6722

www.npacvw.org
Reply With Quote
Old February 16th, 2009, 10:51 AM

 
Join Date: Nov 2006
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
Default Re: Designing sound for The Pajama Game

I have done a few shows with the orchestra far upstage. My experience is that the result has been far better then when trying to balance the volume from onstage actors and pit volume.

Here's what has worked for me:

Make sure the orchestra is miced properly. Even for ensembles I sometimes consume 20 channels or so. Next, I subgroup them. I then calculate the acoustic delay between the actual orchestra location and the FOH speakers. I use the ballpark of 1ms per ft. Then I use the channel insert of the orchestra subgroup and insert a delay (in my case the orchestra was 30 ft upstage resulting in a 30ms delay). This time alignes the orchestra's acoustic signature with the amplified signal. This more than anything has tighened up the sound of the miced orchestra, especially with piano and drum.

I also provide the downstage acting areas with some wedges giving them a bit of piano and drum for key, pitch, and timing.

The music director gets a monitor feed of the wireless from the actors.

I also provide the music director with an infrared camera feed of the stage, allowing her to see in the dark and gives her confidence in the SM's cues.

With proper gating, the bleed from the orchestra to the actor's mics should be easily manageable.

Of course, nothing will really help if the actors are whispering to each other and not projecting. This is been my biggest problem with miced actors. They quit projecting, thinking that the mic will make up for their lack of projecting skills. I've also experienced this with live bands. The more monitor you give them, the softer they sing, not realizing that their mix and the audience mix are entirely different. This is less true of experienced actors and musicians.

Personally, I like having the live music upstage. For me the key to making this work has been to time align the orchestra (it's just like time aligning a backline), soft gating the actor's mics, and tweaking the monitor locations and levels to encourage the actors to speak (or sing) up.

Quote:
Originally Posted by amonthofsundays View Post
I just got brought on to do the sound design of a local high school's production of The Pajama Game. I’m going to be running about 20 RF mics with a Shure ULX radio system and B6 mic elements. They also informed me of an aspect of their set design that has me bothered. Because the theater doesn’t have a "real" orchestra pit and the "pit area" they have is very close to the audience, they have complained that in past shows the orchestra has always created serious balance problems for the first 10 or so rows. Before I was even brought on they decided to fix this problem by moving the orchestra onstage all the way upstage behind a skrim and to let the orchestra be seen in certain scenes. I am starting to think this is going to become a nightmare for me because every time they play a song its going to the bleeding into everyone’s mic all at different times. Is this setup even doable? I had planned to do forehead mounts but that seems out of the question now. I’m thinking the only way to salvage the situation is to ear mount as far down the cheek as possible to give me enough gain to avoid picking up much of the orchestra. Any thoughts or suggestions would be appreciated.
Reply With Quote
Old February 16th, 2009, 12:47 PM

 
Join Date: Jun 2006
Location: On the Road in the US
Posts: 78
Thanks: 0
Thanked 3 Times in 3 Posts
Default Re: Designing sound for The Pajama Game

I agree with a lot of what's already been said -- you aren't in as bad of a situation as you seem to think.

*Stick with the forehead mounts -- what you'll lose in GBF, you'll make up in a more consistent sound quality and clarity.
*A live band upstage will pull the image of the music upstage a bit, even though it's mixed into the main PA. Pulling this image up, will help make your vocals pop out of the mix, since they are imaged a bit further downstage (being only in the main PA), in "front" of the music's image.
*Think isolation in the pit. Turn guitar amps upstage. Put up dividers/absorbers wherever you can get away with it.
*You may be lucky enough to get away without having any sort of on stage monitors for the cast if your band is playing together well enough, reducing your stage volume significantly.
__________________
Dillon Cody
A1, Twyla Tharp's "Come Fly With Me" World Premiere, Pre-Broadway Tryout, 2009
A1, "Jesus Christ Superstar" National Tour 2009-2010
Reply With Quote
Old February 16th, 2009, 03:49 PM
themuzicman's Avatar

 
Join Date: Apr 2007
Location: Northern Virginia
Posts: 167
Thanks: 2
Thanked 3 Times in 3 Posts
Send a message via AIM to themuzicman
Default Re: Designing sound for The Pajama Game

A high school or two by my used to do this:

got a few video feeds of the stage, ran it to a room adjacent the stage, mic'd the orchestra, used a few sound shields for reinforcement - ran it to an auxiliary mixer and had one board op mix the orchestra, and have one output feed to the main foh board, and have the main board op mix the mics/orchestra together.

however, I like the orchestra on stage. That idea works a lot better in my opinion.
Reply With Quote
Old February 16th, 2009, 05:41 PM
lieperjp's Avatar
 Premium Member 

 
Join Date: Mar 2008
Location: Jackson, WI and New Ulm, MN
Posts: 1,132
Thanks: 42
Thanked 20 Times in 17 Posts
Default Re: Designing sound for The Pajama Game

At my high school we used a sound shell to create a little bowl (the top part was set straight up - not angled) around the pit orchestra. (No pit, no auditorium, just a gym.) It didn't look to bad and it didn't work too bad, either. It forced the sound up over everything and into the audience. We just ran an audio monitor and fed the vocals through to the director.
__________________
I'm somewhere...
Reply With Quote
Old February 16th, 2009, 07:57 PM

 
Join Date: Jan 2009
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default Re: Designing sound for The Pajama Game

Wow guys thanks for all the great responses. I'll stick with my original plan and update you along the way.

-Chris
Reply With Quote
Old February 21st, 2009, 09:52 AM
jkowtko's Avatar

 
Join Date: Jan 2007
Location: Redwood City, CA
Posts: 502
Thanks: 23
Thanked 9 Times in 9 Posts
Send a message via Yahoo to jkowtko
Default Re: Designing sound for The Pajama Game

If you can get them to raise the orchestra up on a platform (like 12 feet high) that will be an additional improvement. I've seen two professional shows where they did this and the results were excellent. Not only was the sound clearly isolated between band and actors, but you also had a nice subtle silhouette view of the band.
__________________
Sound Engineer/Designer
Local school and community theater
Redwood City, CA
Reply With Quote
Reply

Tags
designing, game, pajama, sound

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
First time designing sound... help! cvanp Sound 13 December 24th, 2008 05:19 PM
Job Title for a Sound "Person" mbenonis Sound 29 November 16th, 2008 09:26 PM
New Booth Foxinabox10 Get Organized! 64 November 11th, 2008 11:35 PM
book list ship General Advice 13 February 11th, 2007 01:12 AM


All times are UTC -4. The time now is 05:03 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.1 
Advertisement System V2.6 By   Branden

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80