manuallyfocused
Active Member
I'm demo-ing the Strand 250ML board and lighting our small spring show, and I'm having some trouble figuring out why making a cue follow into the next cue seems to create a momentary blackout. I haven't programmed lights in years, so I can't tell if it's a bug in the board software or something I'm doing wrong.
The cues I'm working on in particular involve a scene happening on a platform downstage, and a frozen scene upstage. In the middle of the downstage scene, there is a break in the action and a quick exchange between a character in that scene and one in the upstage scene. I programmed a cue so that the lights fade down a bit on the downstage platform and up on the upstage scene, then had it follow after a few seconds to come back to the previous look (bright on the DS platform, dim light on the US scene). When I ran through it manually without the follow, it behaved the way I wanted it to. When I told it to follow, the lights on the DS platform flashed quickly to zero in between the cues, then faded up to where I wanted them, creating a weird jilted blackout in between.
Any idea why it does that? I know there are a few people on here who've played with this board, but I can't seem to find any mention of this particular issue, either here or on the Strand development forum, and the forum hasn't let me register yet so I can't post it there.
Thanks for any help!
The cues I'm working on in particular involve a scene happening on a platform downstage, and a frozen scene upstage. In the middle of the downstage scene, there is a break in the action and a quick exchange between a character in that scene and one in the upstage scene. I programmed a cue so that the lights fade down a bit on the downstage platform and up on the upstage scene, then had it follow after a few seconds to come back to the previous look (bright on the DS platform, dim light on the US scene). When I ran through it manually without the follow, it behaved the way I wanted it to. When I told it to follow, the lights on the DS platform flashed quickly to zero in between the cues, then faded up to where I wanted them, creating a weird jilted blackout in between.
Any idea why it does that? I know there are a few people on here who've played with this board, but I can't seem to find any mention of this particular issue, either here or on the Strand development forum, and the forum hasn't let me register yet so I can't post it there.
Thanks for any help!