Alright Adude...last
channel that you use...add one to that...set all the dipswitches the same (with D-funk's helpful guide)...hang...get non-dimmer
power to them...enjoy(?)
hit me up on my aim I'll be up a little later, you must be an early
riser or a west coast kid if you're still online @ 4:30 mountain time.
What about using attributes?
Icewolf can speak more on attributes and
Strand.
Right, so lets try this all again.
First off, connecting up all your fixtures. First of all I would suggest that unless you have more than one
universe of dimmers you use output one for your dimmers and set it to be
universe 1 and then use output two for your intelligent/
LED fixtures set to
universe 2. Why? This helps keep everything straight, and it isn't like you are using every single
address. To set up your outputs you need to go to
console setup and turn on DMX1 to 1-512 and DMX2 to 513-1024. I would also suggest going into setup and turning on tracker mode so that you can easily see what you are doing when you program the LEDs.
Now, cabling. From the back of the
console you will have one
DMX cable that comes from DMX1 and goes out to your dimmers. Then add a second cable from DMX2 out to your fixtures. Adapt to 3-pin as needed.
Addressing. Disregard what was quoted above, as a stickler for terminology it is incorrect. When setting up the way that I described above your first
fixture would have the
address of 1. Then each subsequent
fixture you would have to increment by the number of
DMX Addresses the
fixture needs. For example, if your
LED fixture has a red, green, blue, and
dimmer channel then each
fixture needs 4
DMX Addresses. So the first
fixture would be 1 and the next would be 5, then 10,
etc.
Patching. In the two
universe setup while your fixtures may be addressed at 1, 5, 10,
etc., the board thinks of them a little differently. The easiest way to
call them up is using
universe format. In the patch
screen you would hit "2.1" to
call the output that is
universe 2 output 1. You could also hit 513, but those numbers are often harder to remember/figure out. Let me give you the quick and dirty patching method, unless you really want to write a
profile for these fixtures, in which case, let me know and I can tell you how to do that.
So, to start off, the
Strand 300/500 likes the
RGB attributes to be numbers 14-16 respectively. The
intensity channel is always attribute 1. If your LEDs have a
strobe channel that would be 41. Start by going to the PATCH
screen. For the purposes of this lets assume that you want the fixtures patched to channels 25-29, and your
fixture DMX table is (modify these instructions as needed):
1-Intensity
2-Red
3-Green
4-Blue
5-Strobe
So, for the first
fixture you would type 2.1[@]25[*] this gets your
intensity channel in. Then 2.2[@]25.14[*] for red, 2.3[@]25.15[*] for green, and 2.4[@]25.16[*] for blue. Lastly 2.5[@]25.41[*] for the
strobe channel. repeat this for each
fixture, incrementing channels and outputs as you go.
On the
channel screen you should see a white
channel number for this
fixture. When you
call up the
fixture the
screen should change to Tracker mode with the
channel numbers across the top and the attributes down the side. Since you are using a 300, you will benefit greatly from having a multibutton
mouse with a scroll wheel, as you can use the scroll wheel to
roll up and down attribute values, while the
mouse buttons will
switch between attributes. The
current controllable attribute is indicated by the grey arrow next to it's number. If you don't have a
mouse then the easiest way to adjust attribute levels is to
call them by number, so if you want the red up you might hit: 25.14[@]50[*]. You can also assign the attributes to submasters so that you can use your
fader wing (if you have one) to control the colors.
Now, backing up for one minute. If you don't want to go the two
universe route, you can either use a splitter or
daisy chain your fixtures off your dimmers. In this case, your starting
address for your fixtures would be the number of dimmers you have plus one. So if you have 96 dimmers then the starting
address of your fixtures has to be 97 or higher. I would start at something like 101 as it makes the math easier. You would then adjust your patching to be in
universe 1 and not
universe 2.
If there is anything else you need, let me know.