In
strand land this is what your timing buttons do:
WAIT - This is your autofollow. When you put a wait on a
cue, once you press the GO
button the
console "waits" for the time you specify and then fires the
next cue in sequence. For example, if you wanted
cue six to fire 10 seconds after
cue five completes you would put a wait on
cue five. The catch is that the wait timer starts as soon as you push GO for
cue five, so if
cue five has a 5 count then you have to set the wait as 15 (5 for the time of the
cue and 10 for 10 seconds later).
DELAY - This is used to delay
cue fades from when you push GO. You can use it to delay an entire
cue (though this is rarely done), you can delay the upfade or downfade, and you can delay different parts of part-cues. Usually the only reason to delay an entire
cue is to align it with music or make it easier for the SM to
call the cues. If you wanted to delay the upfade of a
cue (so that the lights go down before they come up) you would just hit: [CUE]X[DELAY]5[/][*] which delays the upfade by 5 seconds. To delay a downfade it would be: [CUE]X[DELAY][/]5[*]. Like waits, delays start as soon as you press the GO
button, so if you have a
cue with multiple parts that you are delaying, just remember when the timer starts.
Once you really learn how these features work you will use them a lot. if you have more questions, we are here to help!