HELP~

Hi there controlbooth! Like I said in my description, I am fairly new to the lighting realm. I am having some trouble understanding, "timing cues". Plus my teacher.....who isnt teaching me, isnt helping. Does anyone think that they can explain to me what a "wait" and a "delay" is? Trying to look it up online only gave me a really hard description~


thanks~
:grin::grin::grin::grin::grin:
 
A wait, waits a selected time before running the cue, for example, if you have the cue programmed to wait 5, then run the cue, it will take 5 seconds after you hit go before the cue starts.
Nick
 
In strand land this is what your timing buttons do:

WAIT - This is your autofollow. When you put a wait on a cue, once you press the GO button the console "waits" for the time you specify and then fires the next cue in sequence. For example, if you wanted cue six to fire 10 seconds after cue five completes you would put a wait on cue five. The catch is that the wait timer starts as soon as you push GO for cue five, so if cue five has a 5 count then you have to set the wait as 15 (5 for the time of the cue and 10 for 10 seconds later).

DELAY - This is used to delay cue fades from when you push GO. You can use it to delay an entire cue (though this is rarely done), you can delay the upfade or downfade, and you can delay different parts of part-cues. Usually the only reason to delay an entire cue is to align it with music or make it easier for the SM to call the cues. If you wanted to delay the upfade of a cue (so that the lights go down before they come up) you would just hit: [CUE]X[DELAY]5[/][*] which delays the upfade by 5 seconds. To delay a downfade it would be: [CUE]X[DELAY][/]5[*]. Like waits, delays start as soon as you press the GO button, so if you have a cue with multiple parts that you are delaying, just remember when the timer starts.

Once you really learn how these features work you will use them a lot. if you have more questions, we are here to help!
 

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