My philosophy as a manufacturer is that I can understand the usefulness, and also understand how it can become a huge waste of resources...
We started with
RDM about 3(ish) years ago, when we thought that the controller companies had finally begun to figure out how to let people use it (Chicken and Egg...). Since then, we've had
RDM in almost every
fixture we've launched in Chauvet Professional.
Why it's useful: With the advent of
LED lighting, every
fixture has become a computer. Now a
parcan may have 4 or 5 different options for operating mode (personality), 6 choices for
PWM rate, and 4 dimming curves. This is 96-120 possible combinations of settings...some of which will be obvious, and some of which may only become noticeable during programming, or worse, only noticeable when the video guys show up with cameras after the show is already up and running. This has substantially increased the opportunity for people to make mistakes during initial setup and rigging of a show. In a concert environment, you may not find out until the motors have flown. In a
theatre, scenery may have been installed below the electrics. It is easier than it has ever been to make a mistake that may be difficult to correct.
Also... Electrical Contractors don't understand any of this. they understand
power, and some of them get Data termination. But, very few understand how to adjust the settings on a
fixture. When they look at the scope of their job on an installation, they say to themselves "Self, did you put the lights where they belonged physically? Did you get
power to them? Did you run the correct spec of control cable, and terminate it according to the chart you were given?" if the answer to those questions was yes, then most ECs will consider their portion of the job complete. If those fixtures are hung on the outside of a building, or hung as pendants above seating in a
house, getting up there to troubleshoot data and addressing issues is a GINORMOUS pain.
Using
RDM has allowed our fixtures to (mostly) mirror the options in the display via
RDM from the
console, so that you can make those changes from the
ground.
I am still dubious of people who want to use
RDM during a show. I (personaly) think this is not a great idea. Even if you're just asking for reporting if a
fixture has a problem (thermals out, for instance)… What are you going to actually be able to so about it in the middle of a show? you're better off running a diagnostic before and after, and addressing it then.
The Controller side is where we need to focus next.
We've developed the technology, but still have to figure out how to make it useful for end users...and mostly that means making using these complicated lighting fixtures easier for everyone, but especially less experienced users.
For instance,
ChamSys and
ETC have auto-patch features in their "entry
level" consoles (QuickQ, and Colorsource). This is (to me) a great implementation of the technology. However, it barely scratches the surface of what can be accomplished. The issue for me is not "Is
RDM useful", but "How can we make
RDM easier, and thus more useful". Finding the right user interface to make the best use of all of these "new" capabilities is what can ultimately make
RDM worth having for most people.
While I think this conversation is great... I think the fact that people are scratching their heads about
RDM is the problem... In an ideal world, we (lighting
fixture, and
console manufacturers) would integrate it in such a way that end users wouldn't need to puzzle over whether it is worth learning about... you'd just be happy it exists.
Here is my terrible simile:
RDM should be like the automatic transmission. It should make using
RDM easier for the majority of users, and
enable the geeks like me to lord it over everyone that I can still drive standard (manually
address a
fixture).