Basically I'm working on making 3-D spaces. I'm trying to figure out how to get hybrid objects so I don't have to do two layers/classes for my drafting and the actual 3-d space (so when I print plots they are up to standard).
I figured out how to convert our funky posistions here into 3-d (draft it in both 2 and 3 d before grouping it together then convert to Light Posisition) but that doesn't work for the theatre walls...I'll keep you all updated as I go..
-Everything I do in VW is 3D because I find it easier to start that way than not. All Instrumentation is insterted 3D, all positions, all curtains, walls, stage floors, set pieces, etc.
Before you drive yourself crazy drawing them in both dimensions, I would attempt to use either the Pipe symbol/command to create your positions to the correct specifications and only once they are COMPLETELY finished, convert them to Lighting Positions--as you know, once that step is done, you can't alter the actual shape of the position. Easily anyways.
Walls should always insert 3D if you are using the wall tool and give them a specific height. I find the Fly Over tool is great for checking to make sure whether or not things were implimented in the correct dimmensions quickly.
If you are stuck, I'd be happy to send over a drawing or two for you to see how I'm accomplishing this. What version of VW are you using?
12.5....I usually use the wall tool when I put in sets when drafting 2-D anyway....here's my problem...it doesn't work well for stage wall with strange juts. Basically I'm trying to figure out how to throw a hatch or a pattern on the 3-d polygon I used to create the theatre walls. If I could just figure that one out I'd be in a good place because everything else is rather straight forward/easy.