Stevens R. Miller
Well-Known Member
I'm an absolute noob who has only been running my son's middle school's Innovator 24/48 for about two weeks now. I downloaded the manual and have studied it quite a bit. I'm a computer programmer, so the concepts aren't utterly foreign to me (in all humility, the book isn't really the best user's manual I've ever read, though).
In the Introductions forum, Colin Bishop advised me to use Effects instead of linked Cues to obtain a simple, alternating light effect on two channels. I'm going to give it a try today, but would be very grateful if anyone familiar with the Innovator would have a look here and tell me if they see any problems ahead of time, as I am only able to get a few minutes here and there to teach myself how to use this amazing machine.
I'm taking your advice, Colin. I read the chapter on Effects and it makes pretty good sense. Question for you: If I want two dimmers to alternate between 0 and FULL, do I need to set the dimmer that is at FULL to 0, in the subsequent step? That is, once a channel has been set to a given level in a step, does it stay at that level until being explicitly set to some other level in a subsequent step?
What I have in mind is something like this:
I would define a cue for this as this:
Then play it in the A/B faders with this:
Does that look promising? (Of course, I know I can just try it, but you have no idea how tight my time on the board is. The last class leaves and the director tends to start calling for specific lights within minutes. The more I can do to be ready ahead of time, the better.)
In the Introductions forum, Colin Bishop advised me to use Effects instead of linked Cues to obtain a simple, alternating light effect on two channels. I'm going to give it a try today, but would be very grateful if anyone familiar with the Innovator would have a look here and tell me if they see any problems ahead of time, as I am only able to get a few minutes here and there to teach myself how to use this amazing machine.
The better way to create this effect would.be to use the effects sub-display and create a proper effect...
Each row in the effects display is a step in the effect. You can choose a fade up time for each step and a time for the step to stay up. In each of the boxes of the steps you can choose a channel number and a level for that step and choose more channels in the other boxes in that row for that effect. And the same applies for the next step.
In your case you'd choose which house lights to have on in step one, choose a level, dwell time, fade time and then do the same with the other house lights for cue 2.
I'm taking your advice, Colin. I read the chapter on Effects and it makes pretty good sense. Question for you: If I want two dimmers to alternate between 0 and FULL, do I need to set the dimmer that is at FULL to 0, in the subsequent step? That is, once a channel has been set to a given level in a step, does it stay at that level until being explicitly set to some other level in a subsequent step?
What I have in mind is something like this:
Code:
Effect 1: Alternating Lights
Type: Forward 1 2
+--------+ +--------+
Step 1: Fade 01.0 | | | |
Dwell 00.0 | CH 44 | | CH 45 |
| LV FL | | LV 00 |
+--------+ +--------+
+--------+ +--------+
Step 2: Fade 01.0 | | | |
Dwell 00.0 | CH 44 | | CH 45 |
END | LV 00 | | LV FL |
+--------+ +--------+
I would define a cue for this as this:
Code:
[CUE] 1 [EFFECT] 1 [ENTER]
Then play it in the A/B faders with this:
Code:
[LOAD] 1 [GO]
Does that look promising? (Of course, I know I can just try it, but you have no idea how tight my time on the board is. The last class leaves and the director tends to start calling for specific lights within minutes. The more I can do to be ready ahead of time, the better.)