Since I don't know how much you know, some basics.
A scene is the most basic programming
element. One or more scenes makes a sequences.
One or more sequences makes a
cue.
One or more cues can be saved in a cuelist.
You can't get more than 12 sequences per
cue. It's been requested but
Martin can't/won't do it.
Setting
fade times is easy. On the Sequence Control bar, you'll see the active sequence name. If a sequence is active, it will be yellow. Immediately to the right of that is the sequence box you want. Open it. You'll see double arrows to right and left. Clicking those makes the sequence run continuously in foward and backwards. To the right of that is single arrows. Clicking those moves the sequence forward and back one scene. Next to that is a window indicating how many total scenes i the sequence, and the number of the
current scene. Next is the plus sign, which is used to add scenes to the end of the sequence. Next is a
button allowing insertion of scenes in the middle of a sequence, and finally a
button to trash unwanted scenes.
The next
line allows for the scene time. That can be set from .05 seconds and up. Below that is
fade time. This is the time you're looking for.
To do a
followspot down an aisle, there's 2 ways.
1.
Point the lights to the starting
point.
2. Add another scene in and
point the lights to the end
point.
3. Adjust the scene time and
fade time (they should be equal, and there's a checkbox in the window which will keep
fade and scene times the same) as needed.
The difficulty with this is that the beam may not appear to
track in a straight
line. You may have to create several scenes.
Once you get comfortable with this, you might want to make a sequence with a number of scenes that follow along the path. Then, as the object hits each pre-set
point you can adjust the flow a little better. Also, you can make the scene
advance manual, and set a hotkey (like a "go"
button on a lot of other desks) to
advance from scene to scene.
The other way is to get a gaming joystick (I find that to be the best when using lights as a
followspot) and control them that way.
Either way you won't get as good a result as if you were using a
manual followspot, but it's not bad.