Heh, that is a little to generic and vague. Unless you have a fantastic
gobo and the spot throws wide enough, it probably looks too basic. The sun should emphasized no matter what, it's the center of our
universe, it supplys the energy for your theater. Haha, give it a little more respect than that. A good sunrise should have some texture too it, not just a yellow circle. I think if you got two sunset gobos (Very very wide half oval/circles with textures surround the exterior. Try to find a
gobo that is realistic but not obvious and man made looking) for each intel
gel'd red and orange (or something similar) and had them overlap and blend with each other slowly rising on a slow slow time
cue all thrown onto a warm colored
cyc would look quite nice. With a very slow
cue,
cue it with time rather than
intensity. Use time as referrance in the scene. Also if you could add some warm colored fixtures for use as the
wash in the scene would look great. A
gobo illustrating texture from the sun shining down and casting shadows due to make it appear like the sun is at a low morning angle just rising above the horizon. If possible if you could put some fixtures on booms in the
wing or set some fixtures at
foh or from a
catwalk all the way in the back of the
house creating a nice shadow. If you can
wash the
stage with orangish-redish colors that could really emphasize the sunrise. This is not as a hard as it seems, the only tricky part is making a nice motion
effect for the sunrise.