In that case, you never have to leave
Qlab (for the most part)
Start by creating your clock
- Create your clock face background in something like photoshop. Be sure everything is centered / that your canvas is square.
- Create the hands in photoshop in a unique layer
- Export the background as a JPEG and each hand as a PNG
Next, bring everything into
Qlab
- Create three video cues. Clock background. Hour hand. Minute hand.
- Be sure that they're layered similarly to the photoshop layer (bg - 997, hour, 998 - minute - 999)
- Change the Display & Geometry mode to be "Custom Geometry" on all three videos
- Now you can move the background to project on top of the actual clock on stage
- Copy those translation values and paste them into your clock hand videos
- On the hands, use the Z rotation to rotate until you're happy with the starting time (or do math .... minute / 60 * 360)
- If they're not rotating on center, adjust the anchor point. Then re-adjust the translation until you're happy with the location again
Now to animate the hands
- Create a new fade cue
- Drag and drop the clock hand video cue to apply the fade to that cue
- Change the Z rotation to animate the hands.
- Rotate the hour as 30 degrees per hour. Negative 30 degrees to make it go clockwise.
- Rotate the minute as 359 degrees per hour (again, 360 = 0)
- Put both these fades into a group cue and make the group mode "Start all children simultaneously"
- Adjust the action time to change the time over which the hands rotate
If you want to do multiple hours (i.e. 2 hours)
- Make three cues in the group
- Rotate the hour by -60
- Make two minute hand cues, each duration to be half of the hour duration
- Make the second hand animation cue to have a prewait equal to the duration
- You'll also need to adjust the curve shape to be linear instead of an S curve. Otherwise you'll get a funny hiccup in the middle.
Doing this purely in
Qlab, you'll be able to adjust all animation on the fly without having to re-render from another application. The drawback is that you loose a
bit of finesse in animation (i.e. Motion Blur in After Effects). But then you also don't need to use / learn After Effects.
Hope that helps!