What is your "official" title?

I work at a performing arts space attached to a school district. I am basically a co-auditorium director with a colleague of mine. While we both receive the same pay and have the same authority (can both submit requisitions for purchases, do budgets, etc.), for whatever reason she is viewed as the "Auditorium Director" and I as the "Technical Director."

She handles the marketing/publicity, programming, contracts, etc, and I take care of the facility side of things..lighting and sound, supervising of student crews, maintenance and equipment purchases.
 
Performing Arts Technical Manager or Director.

Mid sized private high school.

I'm responsible for all technical aspects of our 600 seat auditorium. Live sound, lighting design/hanging/programming, concert recording, video recording, media/projections, special FX, outside rental tech needs, anything else the fine arts department can dream up.

BJH
 
My official title is "Stage Manager"

my duties include those of a: Elec, Audio guy, Rigger, Janitor, Video guy, PR guy, tech advisor, sign hanger, pipe and drape provider, EXIT sign installer for tents (still wondering how that happened), AV guy and of course Stage Hand and manger.

I am a jack of all trades and a master of none. I am more of a building manager than anything but I go where the job goes.

GBTimex.
 
Plays and Players- Master Electrician

Off the record- Resident Lighting Designer, assistant technical director, rigger, flyman, IT guy (now we have someone to take over that, thankfully) secondary liaison between the theater and renters, water leak finder, bar back, chauffeur to the Social Club Manager, Stage Manager, and probably a few other things.

The High School- Production Manager and Technical Director, Drama Club Assistant

Also- Kid Motivator, Lighting Designer, Scenic Designer, Sanity Keeper, and Penguin Dance Instructor.
 
I currently teach at a large performing arts high school. I am one of two technical theatre teachers. I teach classes in set design, lighting design, sound engineering and a "practical application" class -which is just a long phrase for these are the best students in their classes who actually design and execute the show (under my colleague's and I supervision).
Just a pet peeve of mine but Florida is traditionally fairly strict regarding the use of the terms "Engineer" and "Engineering" and per the Florida statutes:
“Engineer” includes the terms “professional engineer” and “licensed engineer” and means a person who is licensed to engage in the practice of engineering under this chapter.
“Engineering” includes the term “professional engineering” and means any service or creative work, the adequate performance of which requires engineering education, training, and experience in the application of special knowledge of the mathematical, physical, and engineering sciences to such services or creative work as consultation, investigation, evaluation, planning, and design of engineering works and systems, planning the use of land and water, teaching of the principles and methods of engineering design, engineering surveys, and the inspection of construction for the purpose of determining in general if the work is proceeding in compliance with drawings and specifications, any of which embraces such services or work, either public or private, in connection with any utilities, structures, buildings, machines, equipment, processes, work systems, projects, and industrial or consumer products or equipment of a mechanical, electrical, hydraulic, pneumatic, or thermal nature, insofar as they involve safeguarding life, health, or property; and includes such other professional services as may be necessary to the planning, progress, and completion of any engineering services. A person who practices any branch of engineering; who, by verbal claim, sign, advertisement, letterhead, or card, or in any other way, represents himself or herself to be an engineer or, through the use of some other title, implies that he or she is an engineer or that he or she is licensed under this chapter; or who holds himself or herself out as able to perform, or does perform, any engineering service or work or any other service designated by the practitioner which is recognized as engineering shall be construed to practice or offer to practice engineering within the meaning and intent of this chapter.

Since this is related to an educational setting you might want to reconsider the "engineering" aspect. And can someone explain to me why you tend to see "sound engineer" used so often but not "lighting engineer", "rigging engineer" or "set engineer"?


NHSTech, most venues I work with tend to separate the Managerial and Technical roles, with their often being two different positions (some venues also have a third lead Production role as well). While combining the titles may be easier for you, might you then run into challenges with someone wanting to deal with the Manager rather than a tech person or where someone wants to talk to someone who really knows the tech and not just an administrator?
 
Since this is related to an educational setting you might want to reconsider the "engineering" aspect. And can someone explain to me why you tend to see "sound engineer" used so often but not "lighting engineer", "rigging engineer" or "set engineer"?

... because lighting technicians, riggers, and carpenters are not trying to overcome an inferiority complex? :twisted:

sk8rsdad, P.Eng.
 
At the church i work at our Sound/Lighting/Technical Support Department/Team is mainly either

Audio/Visual/Media Services Department
Audio/Visual/Technical Support Staff

For the techies that are on the Staff we have multiple titles/roles

Officially:

Audio/Visual/Technical Support Staff Member
Audio/Visual/Technical Support Coordinator

Sound Ops:
-Booth Audio Engineer
-Booth Audio/Visual Engineer (meaning cross trained in lighting as well)
-Booth A/V Operator (can run Lights and Sound themselves)
-Lead Booth A/V Operator (meaning someone who can run the booth themselves, me for 1, as well as someone who is in charge of operations within the booth)
-Audio Team Lead

Light Ops

-Lighting Engineer
-Light Board Operator
-Lead Lighting Operator
-Lighting Team Lead

Projectional Ops

-Presentational Graphics Operator


The Lighting and Audio Team Lead is the A/V/Tech Support Coordinator. Our present Coordinator is currently only a Audio Team Lead and a bit of a Lighting Team Lead, he's not fully trained in Light Ops yet so our Lead Lighing Operator is currently the Lighting Team Lead. He knows Sound and does it well. Because Im both trained in Lights and Sound Ops and know them both extremely well, Im a Lead Booth A/V Operator as well as a Lead Lighting Operator, and Presentatiinol Graphics Operator (me and a few other Techs are also in charge of getting the mobile projection equipment set up and torn down at the end of each service, event, etc.), and im only 18 ha ha shocking i know... well thats what you get for being a bookworm most of your life and from doing this kind of work since not even the start of 7th grade, you can say you learn alot, as well as do alot over an amount of time.
 
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:shock: How big's your church!!
 
And can someone explain to me why you tend to see "sound engineer" used so often but not "lighting engineer", "rigging engineer" or "set engineer"?

If I had to guess, it's because the sound guy at the professional level usually (but certainly not always) has a pretty good grip on the physics of sound. You design a light plot or program a lighting console, but you engineer a sound system.

As a transitive verb, the word means:
tr.v., -neered, -neer·ing, -neers.
1) To plan, construct, or manage as an engineer.

2) To alter or produce by methods of genetic engineering: "Researchers . . . compared insulin manufactured by bacteria genetically engineered with recombinant DNA techniques to the commercial insulin obtained from swine or cattle" (Fusion).

3) To plan, manage, and put through by skillful acts or contrivance.

engineer: Definition, Synonyms from Answers.com

A sound engineer has to deal not only with the hardware of the gear, but they have to tune all of it with finesse to the acoustics of local environment.

That said, for every "sound engineer" who does their job with professionalism and finesse, there's another guy just crankin' gains and connecting his iPod to a sound system with a poorly made cable, then juicing it with +48v phantom power and wondering why the iPod started smoking.

While I agree with you, museav that the use of the word "engineer" as a noun is sloppy, the use of the word as a transitive verb definitely makes sense. For that matter, a rigging install could be "engineered" by a rigger.

At our facility, we tend to refer to the person at the lighting console as a board op, light op, or programmer. Meanwhile, the person at the audio mixer is the sound op or audio op.

The roles of "lighting designer" and "sound designer" are distinctly different and while they may double as the light or sound ops, what makes them a designer isn't that they know how to push buttons on a piece of equipment -- it's that they've slaved over planning their work for an event, and through that process they have had to make very deliberate decisions on what they can do, what they can't do, how they can get away with certain things, and what parts of their design they need to sacrifice to improve other parts of their design. The cherry on the top of being a designer is that all of their decisions on their design need to fall within the constraints provided by the client and they need to be solving a real problem for that client.

You could say most of the qualities necessary for a good designer could also be extended to engineers, which is because engineers are almost always designing something for someone. Sometimes they're the people called in to fix something when it breaks, but there's no engineering school I know of that would ever let an engineering student graduate who could not produce their own designs for a project from scratch.

A designer plans how to overcome an obstacle. Then they move onto something else. An engineer plans how to overcome an obstacle, and they execute their design, analyze it, tweak it, know how to make it work, know how to fix it when it breaks, and know how to manipulate their design to make it better.

The reason you don't have lighting engineers is because for a given show, the people who design the lighting, hang the lighting, focus the lighting, plan the lighting system riser, and program the entire system are usually not one in the same. There's a disconnect between the lighting designer, electricians, and programmer so that the designer doesn't have to know how the magic works -- they know they just have to tell someone to turn a group of channels to 50% and focus them on that table over there. For what they've doing, they don't care if the console is a Hog 3, an Eos, or a GrandMA 2. They also don't particularly care if the lighting fixtures have some missing nuts and bolts.

Meanwhile, the "sound engineer" usually has every part of their system they have to worry about. On larger events there may be other people helping out that the sound engineer can delegate tasks to, but usually there's one guy at the top of the food chain who coordinates which equipment is in use, how the mixer is setup, how the gear on stage is setup, and so on. Even if that person doesn't have to do execute every task on their own, it's imperative for their role that they know how to do every task that is needed to get the sound system setup.

I wouldn't consider the 10th grader who knows how to plug a couple microphones into a 16-channel mixer a "sound engineer", but the guy who's in charge of all of the PA for a touring show has almost all of the qualities of someone who engineers something except that they have not passed a PE exam. For that matter, there are lots of engineering students who make it out of college with their BSE's who don't even bother taking a PE exam. If you're an electrical engineering student graduating from college, there are thousands of different things you could end up doing, some that require a PE and many that do not.

"Engineer" may not be appropriate in the job title of someone who is not a PE, but that certainly doesn't mean it's inappropriate to say that they've have engineered something.
 
If I had to guess, it's because the sound guy at the professional level usually (but certainly not always) has a pretty good grip on the physics of sound. You design a light plot or program a lighting console, but you engineer a sound system.

Snip

"Engineer" may not be appropriate in the job title of someone who is not a PE, but that certainly doesn't mean it's inappropriate to say that they've have engineered something.

In many environments, the lighting designer is also the console operator as well as head electrician responsible for the rig. A title of Lighting Director is sometimes used for such a position. Thus the Lighting Director has similar responsibilities as a sound/audio engineer to both the artistic elements of the event, as well as the technical details of the system.

I know I do, as that's my title and it's what I do.
 
In many environments, the lighting designer is also the console operator as well as head electrician responsible for the rig. A title of Lighting Director is sometimes used for such a position. Thus the Lighting Director has similar responsibilities as a sound/audio engineer to both the artistic elements of the event, as well as the technical details of the system.

I know I do, as that's my title and it's what I do.

On a more basic level than my previous post, if you say "Lighting Director," I know what that means. The immediate image in my mind is of someone who designs the plot, has a hand in getting it in the air, and may or may not sit behind a console.

If you say "Sound Director", the last thing I think of is the guy who sits behind the mixer. It sounds more like someone who is not very fluent in the English language is confused with the Musical Director or the Band Conductor.
 
Where I'm from, an audio engineer is someone who designs the audio system, but unlikely one to implement its use. Obviously the sound designer, like the lighting counterpart, has the responsibility of deciding which equipment to use and how to use them (and many lighting designers DO care which console is used). This is different from engineering a system. An audio engineer is someone who creates the implements for creating sound, like those fine engineers at Meyer.
If I had to guess, it's because the sound guy at the professional level usually (but certainly not always) has a pretty good grip on the physics of sound. You design a light plot or program a lighting console, but you engineer a sound system.

I think that you are rather biased against many professional lighting designers in saying that the audio designers understand sound, but the lighting designers don't seem to know how things work. While I agree that some people who get paid to design light do not understand the physics behind what they do (I even heard one designer say that there was no need for anything in your design besides PARs and Lekos), good professional designers know the physics of light and electricity quite well. They will also understand psychology in the way people react to certain levels and colors of light.

This is why there are groups like the Audio Engineering Society and the Illuminating Engineering Society. These are professional societies that help develop the systems that we can then use. While I don't know my theatrical history quite well enough, but my guess is that "Sound Engineer" title came into theater due to the fact that they had to hire actual engineers to design audio in its theatrical infancy. Meanwhile, lighting had been used in theatrical aplications for much longer (back in the gaslamp days), before there was an engineering position.
 
I think that you are rather biased against many professional lighting designers in saying that the audio designers understand sound, but the lighting designers don't seem to know how things work.

I know which position I believe involves more art and which involves more science, but that's not to say I think professional lighting designers don't know how to wipe themselves.

With lighting, the designer doesn't need to know about Net3, ACN, or how an effect is programmed. It can be helpful to know all of those things, but you can always defer to other people on the science of how a moving light works or what the best way to program a certain effect is. (this presumes you're at the level of theatre where the designer isn't the person behind the lighting console)

The lighting person may know all of the science behind optics -- they may even be a genuine optics engineer, but that doesn't mean they'll be any better at designing a show just because they know how a lens manipulates wavelengths of light.

With the guy sitting behind the sound console, it's a rough show if that person doesn't know the details behind each and every piece of gear in the system. You can fake it 'til you make it, but the quality is going to be awful until you get a strong grip on both the art of balancing levels as well as the science of how the system works.
 
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:shock: How big's your church!!

We used to have more than 2,000 people in attendance weekly, that was over 20 year ago, now its down to about 400 to 500 weekly, its changed over the years. And trust me when change is a bad thing, its also a good thing. And i know our sound and lighting system inside and out, well on account of doing lighting and sound during the school year and in-class sometimes, im very well oriented with a technical mind so yeah im sort of a "theater geek" ha
 
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I know which position I believe involves more art and which involves more science, but that's not to say I think professional lighting designers don't know how to wipe themselves.

Again, I am not going to have you turn this into a flame war. You are treading on thin ice with the emphasized comment. It's obvious which side of the booth you sit on. Since I have had the position of all the above (sound designer, light designer, sound operator, and light operator), I think I know where you are coming from.

I truly hope that you have an opportunity to work with designers of a high caliber on both sides of the booth in the future and then refer back to what you have written. Judging by your opinions, it appears that you have not had this experience yet.
 
Again, I am not going to have you turn this into a flame war. You are treading on thin ice with the emphasized comment. It's obvious which side of the booth you sit on. Since I have had the position of all the above (sound designer, light designer, sound operator, and light operator), I think I know where you are coming from.

I truly hope that you have an opportunity to work with designers of a high caliber on both sides of the booth in the future and then refer back to what you have written. Judging by your opinions, it appears that you have not had this experience yet.

What I was trying to say is that though I think lighting is more art, a little less science, does not at all mean that I think lighting designers aren't intelligent people with valuable skills. I was just trying to characterize the differences between "engineers" and "designers", and whatever my thoughts may be on what those differences are, I still hold high regard for people on both sides of the fence be it engineering, designing, lighting, or audio.

While I routinely work with audio, most of my time is spent working on lighting. The characterizations made are based on my personal experiences. When I'm doing anything related to audio, I feel like the science side of my brain is lighting up moreso than when I work with lighting, which has far more to do with emotions and art.

I'd say 60% of my workload is lighting and 40% is audio. I may not have an MFA in Lighting Design or Acoustical Engineering, and I haven't worked on Broadway, but I know that my brain processes thoughts differently when I'm tuning my audio system's DSP than when I'm analyzing a script for my next lighting design.

For the sake of discussion, all I was trying to do was draw definitive line through a fuzzy matter so that someone could step forward, disagree with me, and change my mind. I apologize if you got the impression that I have a beef with lighting designers -- I don't.
 
(warning: long post)

As an interesting point of reference, my college is known for having turned out two of the most well-known theatrical designers working today. One is a lighting designer, and the other is a sound designer. We were fortunate to have both of them spend a significant amount of time at our school this past year, and they each spoke to students at length about their design processes, their lives and careers, and many other topics. Prior to meeting these two individuals, I had always kind of been under the impression that lighting designers created art, and sound designers just picked whatever equipment would work best in that venue.

When the lighting designer spoke to us, it wasn't a big surprise to me to hear him tell that he didn't know much about the technology behind today's lighting. After all, why should he? He was a competent and well-trained electrician when he started working professionally, but he hasn't touched a lighting fixture or a C-wrench in over 20 years. Fortunately, he's able to rely on a team of highly trained and skilled lighting technicians who specialize in a specific segment of their craft. Just like the ML Repair Technician doesn't need to know how to choose color, the Lighting Designer doesn't need to know how to change out a gobo on a VL3500. When he designs a show, he doesn't decide how many inches off center to hang the Source Four, or whether it should be a 26 or a 36, or even how many zones of front light to hang. Instead, he just sits down with his Associate Lighting Designer and talks about his ideas for the show, sometimes speaking for more than 18 hours in a single session. He discusses the script, the concept, the underlying themes and morals, the character development, the "quality" of the light, the general "feel" of the lighting, the moods he wants to convey, and infinite other elements of the show. Then, he walks away and expects that the ALD will convert those ideas into specific distances, degrees, and areas.

However, I was very surprised when the Sound Designer sat down to talk to us. When he started doing professional sound, he worked as a mixer on Broadway for a number of years before finally making the transition into Sound Design, a field that was still being born at the time. And while he certainly knew nearly everything about his rig back in 1978, he hasn't touched a speaker or a mixing console in over 20 years. Fortunately, he's able to rely on a team of highly trained and skilled sound technicians who specialize in a specific segment of their craft. Just like the Mixer doesn't need to know how to find that perfect level of orchestra underscore, the Sound Designer doesn't need to know how to set a mic frequency into a receiver. When he designs a show, he doesn't decide how high to trim his center cluster, or what model of speaker it should be, or even what kind of processing equipment to use. Instead, he just sits down with his Associate Sound Designer and talks about his ideas for the show, sometimes speaking for hours upon end in a single session. He discusses the script, the concept, the underlying themes and morals, the character development, the "quality" of the sound, the general "feel" of the sound, the moods he wants to convey, and infinite other elements of the show. Then, he walks away and expects that the ASD will convert those ideas into specific distances, model numbers, and zones.

In my opinion (and it's nothing more than that), the reason Sound Designers are more often associated with a higher level of technical expertise is because in the majority of theatres, they're required to have that. Because sound as a design discipline is so new and still evolving, there's often a shortage of highly skilled and knowledgeable sound technicians at all but the highest levels of live production. As a result, the SD is, in many cases, forced to gain the technical knowledge about his tools in order to ensure that his show will work as he designed it. The LD chooses instrument types based on what capabilities and attributes he wants to get out of the fixture - the SD does the same thing. The LD chooses the degree of his instruments based on the coverage he needs and the distance from the focus point - the SD does the same thing. The LD places his instruments based on available space, intended angles, and proximity to the focus point - the SD does the same thing. At the highest levels of live production, when you really break down the position of Designer into its most basic definition, the roles of the Lighting Designer and the Sound Designer are virtually identical.


Note: I do not, by any stretch of the imagination, work at the "highest levels of live production," and I certainly don't intend to imply that everyone not doing it the 'broadway way' is wrong and bad at their jobs. More than 99% of theatres don't have the budget, time, or need for an army of specialized individuals, and as we consolidate job responsibilities, it's easy to blur the lines between the different hats we wear.
 

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