["Flying Faders" is a trademark of Martinsound (much like "Effects Engine" is a trademark of FPS/HES/Barco), so I've renamed this thread.]
Besides the above, Wholehog III and Maxxyz also come to mind as consoles using motorised (for our English-speaking, non-US friends). Notice anything common among all these consoles? Hint: They're all the top-of-the-line, flagship consoles from each manufacturer. Reason: Motorized faders add considerably to the cost of a console, thus it's doubtful you'll ever see an Element or other console with motorized individual channel faders. In fact, all of the above consoles use their motorized faders neither for channels nor submasters, but for executor, sequence, or cue list masters, and most, if not all, expansion wings lack the capability.
.
I believe none of the other consoles' motorized faders track fade progression either. (But wasn't it fun, thirty years ago on a 2-scene, setting a time fade, inaccurately via a rotary knob, then moving the masters quickly and watching the LEDs follow as the crossfade completed!?)
You are correct; I was in error. The last time I touched a Hog3 was at a class in 2002, which led me to my conviction that I would never touch one again. I know we talked about it in the class, but I must have mis-remembered the responses. Original post has been edited, thanks for paying attention.You must have a very customized hog 3 because the production models that the rest of us are driving do not have motorized faders.
We use essential cookies to make this site work, and optional cookies to enhance your experience.