Set Models - Do you use them?

Do you use a set model in your design porcess?


  • Total voters
    43

thorin81

Active Member
For those of you that do not know, I am a theatre educator. I am in the process of designing a set for our upcoming production of The Diary of Anne Frank. I just finished building a set model (to scaled and painted). This has been a pretty common practice since my undergrad work. My question is - does anyone else still use them? Especially in secondary school theatre? It seems that my kids have not ever seen anyone put one together (they are lucky that I know how to draft set plans in VW...). Post a response on the poll and let me know what/how/if you actually use one for your designs!!
 
Well, I have used them for class work extensively, but I like building models to scale. A lot of my fellow students have trouble working with small parts, but I have to thank extensive work in 1:87 scale (HO, for those who do railroad models) for my enjoyment of the process.
 
There wasn't an option that matched my circumstances so I didn't vote.

I have used maquettes in the past to help others visualize the set. With free tools like Google Sketchup I find I can accomplish the task more quickly that way. Others in my organization use them frequently.
 
I don't personally make set models (I'm not a set designer), but on many of the shows I design, the set designer makes a set model early on in the process and constantly updates it to reflect the current plans. I personally find it really helpful to help envision the space, and I really appreciate the efforts the set designers put into making those models. But I have never made one myself.

EDIT: This is in a semi-professional community theatre setting, not an educational one. I doubt anyone else at my high school has ever even heard of a set model.
 
I've done a few of them in 1:12 to keep the math easy for me :oops: On sets where I do book page type designs, a model is very helpful when working out the logistics, and helps me make sure all of the walls from the previous scene are covered. There's also something very calming about doing these. I've gone so far as to buy 1:12 dollhouse furniture; once three dimensional furniture is in place, one can better see blocking issues and whether a wall sticks out too far. Throw a couple of mini maglites in the mix, and you can get an even better idea of how the set will look. Yeah, I know, I probably get a little TOO into it...
 
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My mom built a few models of the community theater sets we did, but gave up when it wasn't helping the the director envision things any better and less so with a new director who changed his mind constantly.
 
I find that for communication between myself and most designers Drawings and Sketchup models work fine.... in most cases. I have a couple of designer that I work with who still hand draft everything, Models help a lot in interpreting fuzzy copies of handrawn plans. The biggest advantage of a model , which is also th emain reaso I still like to require them in Designer contracts is for the benefit of the actors and Directors. I can't tell you the number of times I've had to explain one simple detail only to never have it understood while the director is staring at drawings. You give him or her one glan at a model and whammo they know what you mean.
 
As a lighting designer I love getting a model, and I'm always a little sad when I don't. It's not always neccessary; for instance, if your set is a box, that's not exactly difficult to visualize. It really comes in handy, for me, on interior sets with multiple levels, like staircases and landings, that are difficult to convey on a front or side section. Or for sets that have a lot of motion, it's helpful to be able to set up all the different configurations. For a wing and drop set, not so useful.
 
We have a set model for every show. Like Van said, it can make it much easier for a director to get a grip on how the set works, and I also find that it's much the best way of explaining complicated scene changes - I work in a company where a lot of the scene shifting is done by actors, and if I say to them "you open that wall there" while pointing to a line on the floor they look at me blankly, but if I can demonstrate on the model it all makes sense to them. Plus, our director of design is not particularly computer-literate so Sketchup is way beyond him!
 
I use Sketchup. My experience with models has been mixed. Well executed models work well. Unfortunately, I have been shown too many poorly executed models of mixed scales that only confuse everyone except the model maker. I make drawings from the model before building.
I have stopped working with a Community Theater Director over her sloppy models and last minute planning. Her models are sloppy first drafts of ideas.
 
I make a 1:12 model of nearly every set before funding even shows up. It helps convey to the pastors just WHY I need $x,000 dollars to do what they are asking for. Then it helps with a construction crew that won't / can't read a print (when I'm lucky enough to even get a crew). Finally it helps figure out what people and props are supposed to be where, long enough before load-in that something can be done about problems. This last one doesn't count for others, because I'm sure I'm the only one with limited construction space where load-in is the very first opportunity for all the pieces to go together.
 
As a designer in low-end professional theatre (i.e. dinner theatre), I don't usually do physical models, simply because I can't afford the time that goes into it. What I do is a 3D model in vectorworks. This is usually enough to let directors understand the set and it saves me time because I can take views from the computer model and annotate them into construction plates.

There are exceptions. I did a model for a set that was all oddly draped fabric--nearly impossible to draw, easy to model.

In corporate production (the other half of my time) the standard is fully-lit photo real computer renderings.

Nicholas Kargel
You Want What? Productions INC
scenic and lighting design and construction in Denver, CO

www.youwantwhatproductions.com
 
HS educator here.

I always intend to do models, but never have the time. The few times I've done one I've found them to be extremely helpful, especially when having actors and other non-technical people assist in set construction. Google Sketchup is my next backup when I don't have time to physically build something.

Models are also a good way to see what aspects of the set you may have overlooked during planning, like the occasional impossible walkway or retreat.
 
A model for a set in invaluable, like van said they help the director understand the set and in the long run, can save time/money/effort later in the game. They also

the only shortcoming of a model is dynamic set changes. Automation is difficult to display with a scale model
 
These days Vectorworks or a few other programs are much easier to convert from the plug and time is valuable. Such drawings are amazing in how realistic they have become as with how much easier it is to Cadd something and convert it to 3D perspective. But on the other hand a two dimensional drawing of the scenery and lighting can only do so much especially for those directors that are not more skilled in looking at a plot or floor plan plus other drawings in converting it into a scale painting. Heck a few olden days story boards or scenic drawings of the set would be the same as a Vectorworks drawing.

If I could count up amount of hours from a simple change hand re-drawn, than facing a scale model for presentation - hopefully beyond just a B&W version.., wished I had gotten further in drafing my sets on Cadd so I might have time to make a model, and from there the hours on a model, wish I had time to work on the set or do more work on the design in most times not even having time to finish the model completely or decide what color that boat would be I was designing given all the work I had to do.

Scale models are great, would never sell off my 1/2"=1' scale futniture and people (or were they 1/4" scale.) Made lots of models over the years and can't say they ever helped me with the design but that scale model did help inspire the director a lot, inspire the cast and other designers also. Sometimes thats' important in a way just some color printing just won't help with especially if lower down the tech scale. Can't fault someone that might find advantage to a three dimensional scale model of what they will see on stage.

Assuming time, I will have loved to finilize a design with the director by way of a model. This is what you will get. All now fully understood this with sketches and drawings plus blue prints.

This on the other hand mostly out of the concept of conveying your thoughts to that of the director and other designers and inspiring the cast and crew such a model. Such a model on the other hand perhaps is absolutely not necessary for those more trained you are working with in understanding your vision sufficient to agree or modify its concept to better fit their overall vision.

In the end I would say that it mostly depends on what scale of production you are working on with co-wokers what need that model is. Perhaps in such cases where a model is needed, you don't need to spend as much time on say rear side detailed flat or construction drawings and can spend more time on the model. Shop's gonna wing it anyway and or won't understand a complex drawing mostly in such conditions or you are the MC also and already know what has to be built.

Scale and scope of those you work with on production as with having assistants to build the model for you in some say mid way or end result. Depends on the staff and production if a model or time spent on shop drawings is more needed of your time. This much less one don't just crap out a show, how much lead time you have to study, discuss and come up with a design concept also plays a huge factor.

Look at the callender and scope out the talent you are working with and ask if you need a week to produce a model. This especially if they don't have one pre-built of the theater you can mount yours in - often they won't but would still like your model even if the first they ever had, and hey they now also have a model of the theater to base future sets off of. On the other hand such models in such spaces can prevent huge... gee I didn't understad that type things, this especially if you can walk your figures thru the show and if in seeing it the director agrees and understands the blocking you think you designed about.
 
All of our set designer contracts leave models up to the discretion of the director. We generally get pretty good/experienced directors these days, so in at least a year and a half or so none of our designers have been required to provide a model. Some of them still do models of their own volition, though.

For my own part, on the rare occasions I do set designs anymore it frankly depends on a combination of the complexity of the design, the needs of the director, how much I like the company, and the fee. The greater any of those factors are (especially that last one ;)), the more likely I am to build a model.
 
I made one set model. I've used CAD ever since.
 
In graduate school I loved making models and the are incredibly helpful in helping directors and actors understand the space before it is built.
All that being said after 28 years building Broadway scenery and props for countless designers, one of my greatest resentments is in receiving a model piece that is so beautifully built that it took more time to build than the actual prop. Some designers go way overboard and the self indulgence is wasteful. One designer told me to be careful with that model because it is going to put his kid through college. I wish some of the money spent on models could be used to build the real thing for which producers don't seem to have enough money.
 
I use Sketch-up to put basic models on and have students submit designs on it to me so we can work collaboratively together.
 
At my old high school our Technical Director was the Set Designer as well. This meant that for every show we had a set model. I thought it was nice to have one, given that I wasn't the one who was creating the set. It was always good to have a visual.
 

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