Hi CB,
I've played around with Danley's DDT software to try and get a sense of how my speakers will interact with each other, but I think I'm ready to take it to the next level and do some actual modeling of our components and room.
Disclaimer: This is mostly for fun/education. I know if I want to do this for real I should bring in a consultant. I know throwing things like amps, drums, etc in the room will change everything, but I'd just like to establish a 'baseline'
Budget: Free trials? Again mostly a learning experience, but i'd be willing to by some hardware (wanted to invest in an acceptable measurement mic anyway...)
What I'd like to model:
A two-partition-room-area with glass, drywall, concrete and wood floor surfaces. It's all a box except for a 'divider wall track' which extends about 3' down in the middle of the room for when it's closed in two segments.
Mains, subs, monitors, with and without audience?
What I would not like to model:
all our duct work and those small reflection surfaces
Thanks
I've played around with Danley's DDT software to try and get a sense of how my speakers will interact with each other, but I think I'm ready to take it to the next level and do some actual modeling of our components and room.
Disclaimer: This is mostly for fun/education. I know if I want to do this for real I should bring in a consultant. I know throwing things like amps, drums, etc in the room will change everything, but I'd just like to establish a 'baseline'
Budget: Free trials? Again mostly a learning experience, but i'd be willing to by some hardware (wanted to invest in an acceptable measurement mic anyway...)
What I'd like to model:
A two-partition-room-area with glass, drywall, concrete and wood floor surfaces. It's all a box except for a 'divider wall track' which extends about 3' down in the middle of the room for when it's closed in two segments.
Mains, subs, monitors, with and without audience?
What I would not like to model:
all our duct work and those small reflection surfaces
Thanks