Control/Dimming Strand 300 Fixture Library

i currently use a Strand 300 series with 50 channels/attribute.
up till now i have used 36 channels for dimmers and not had any other fixtures, but now i have purchased some fixtures that use 7 channels each and sometimes use LED par 64s,
So my issue is that i run out of channels when i use the LEDs and the other fixtures so i need to patch them as fixtures.
Which brings me to the next problem, from reading the manual i know how patch fixtures once i have the suitable profile for it but the desk doesn't have on it already what i need.
So i need help on writing a profile for them, i have researched it online and can only find them for moving lights.
I have no idea how to write one, and don't exactly understand it.
So if you could help that would be awesome,
Thanks

American DJ Colour Fusion
style="width: 500px"
|-
| Channel
| Value
| Function
|-
| 1
| 0-255
| Red
|-
| 2
| 0-255
| Green
|-
| 3
| 0-255
| Blue
|-
| 4
| 0-255
| Colour Mixing
|-
| 5
| 0-255
| Dimming Control
0% - 100%
|-
| 6
| 0-255
| Strobe & Speed Control
Slow - Fast
|-
| 7
| 0-255
0-127
128-159
160-191
192-223
224-255
| Mode Blackout
Rainbow Strobe
Slow Rainbow Flutter
Fast Rainbow Flutter
Sound Active
|-

LED Par 64
style="width: 500px"
|-
| Channel
| Value
| Function
|-
| 1
| 0-255
| Dimming Control
0% - 100%
|-
| 2
| 0-255
| Red
|-
| 3
| 0-255
| Green
|-
| 4
| 0-255
| Blue
|-
| 5
| 0-255
| can't remember
|-
| 6
| 0-255
| can't remember
|-
| 7
| 0-255
| can't remember
|-
 
Fixture Library List

The fixture library defines the fixture codes used by the {@FIXTURE} command on the [PATCH]
screen .The fixture library is updated from time to time by Strand. If you have a new fixture you
wish to add, please contact you nearest Strand Lighting office. The Fixture will be added to the
standard fixture list. Alternatively, you can edit the Fixture Library file which is read when the
console is started or the fixture library changed.

Fixtures can be modified, or new ones added, by modifying the file FIXTURE.LIB (Fixture Library)
with the console notes editor.

Warning: Installing new Operating Software or entering a new password will overwrite the
changes you have made to the FIXTURE file. The old file will be saved as FIXTURE.OLD. Any
modifications you have been made should be edited into to the new file, otherwise you can
rename the .OLD file to .LIB thereby using your old file in full. See also Site Configuration Files

The fixture library file is composed of several sections, one for each fixture type. Each section
starts with a unique fixture number hFixture followed by the fixture name. Each successive line in
the section describes one DMX address for the fixture. Each DMX line starts with the attribute
number hAtt which describes what this DMX byte controls, see ATCPAGE.LIB for list. The
remainder of each DMX line provides parameters which describe how this attribute is used by the
fixture, for example whether it is a continuous or stepped control, and which profile, if any, to
apply to the attribute.

[hFixture] [FixtureName]
hAtt, Steps, Ndim, Max, Min, hProfile… etc.
hAtt, Steps, Ndim, Max, Min, hProfile

hFixture Fixture Number (1 .. 99)
FixtureName Fixture Name for each DMX address used:

hAtt Attribute number (1 .. 99)
Steps Number of Steps/Frames (0 =continuous)
Ndim Non-dim threshold (0 .. 255)
Scale Maximum DMX output value (0 ..255) (Scaling factor 255 = 100%)
Min Minimum DMX output value (0 .. 255) (if Max < Min, attribute is inverted.)
hProfile Profile/Law number

Lines starting with # are comment lines and are not processed. The Fixture Library file is read
when the console is started or the fixture library changed. The file is updated when a show is
loaded that has different fixture assignments.
 
You may be able to use these fixture entries I just created... (No guarantees - use at your own risk)

# [12][LED64]
# DMX 1 INTENSITY
# DMX 2 RED
# DMX 3 GREEN
# DMX 4 BLUE
# DMX 5 Used FX
# DMX 6 Used FX
# DMX 7 Used FX

[12][LED64]
1, 0, 0, 255, 0, 0
14, 0, 0, 255, 0, 0
15, 0, 0, 255, 0, 0
16, 0, 0, 255, 0, 0
35, 0, 0, 255, 0, 0
35, 0, 0, 255, 0, 0
35, 0, 0, 255, 0, 0



# [13][ADJ Color Fusion]
# DMX 1 RED
# DMX 2 GREEN
# DMX 3 BLUE
# DMX 4 Color
# DMX 5 Intensity
# DMX 6 Strobe
# DMX 7 MODE 000-127 Blackout
# 128-159 Rainbow Strobe
# 160-191 Slow Rainbow Flutter
# 192-223 Fast Rainbow Flutter
# 224-255 Sound Active

[13][ADJ Color Fusion]
14, 0, 0, 255, 0, 0
15, 0, 0, 255, 0, 0
16, 0, 0, 255, 0, 0
2, 0, 0, 255, 0, 0
1, 0, 0, 255, 0, 0
41, 0, 0, 255, 0, 0
35, 0, 0, 255, 0, 0
 
These are the predefined attributes from fixture.lib:

# Attribute List (hAtt):
# 1 Intensity
# 2 Colour
# 3 Pan
# 4 Tilt
# 5 Iris
# 6 Focus
# 7 Prism
# 8 Gobo
# 9 RGobo
# 10 Frost
# 11 Cyan
# 12 Magenta
# 13 Yellow
# 14 Red
# 15 Green
# 16 Blue
# 17 Speed
# 18 ColSpeed
# 19 BeamSpeed
# 20 Reset
# 21 Reset2
# 22 Duration
# 23 Index
# 24 Index2
# 25 Index3
# 26 Gobo2
# 27 Gobo2Index
# 28 Gobo2Function
# 29 Gobo3
# 30 Gobo3Index
# 31 Gobo3Function
# 32 Prism2
# 33 PrismIndex
# 34 PrismFunction
# 35 FX
# 36 GoboIndex
# 37 GoboFunction
# 38 Frost2
# 39 Fan
# 40 Fan2
# 41 Strobe
# 42 Strobe2
# 43 Strobe3
# 44 Colour2
# 45 ColMixFunc
# 46 ColourFunction
# 47 Iris2
# 48 Power
# 49 Power2
# 50 Focus2
# 51 Focus3
# 52 FocusControl
# 53 Zoom
# 54 Zoom2
# 55 Zoom3
# 56 Reserved Was PanCoarse now use 3 Pan
# 57 Reserved Was PanFine now use x3 Pan extended
# 58 Reserved Was TiltCoarse now use 4 Tilt
# 59 Reserved Was TiltFine now use x4 Tilt extended
# 60 X
# 61 Y
# 62 Z
# 63 Theta
# 64 Smoke
# 65 Smoke2
# 66 Slide
# 67 Slide2
# 68 Shutter
# 69 Shutter2
# 70 Shutter3
# 71 Shutter4
# 72 Shutter1A
# 73 Shutter1B
# 74 Shutter2A
# 75 Shutter2B
# 76 Shutter3A
# 77 Shutter3B
# 78 Shutter4A
# 79 Shutter4B
# 80 AutoPilot
# 81 Att81
# 82 FXIndex
# 83 FXFunc
# 84 CheckSum
# 85 Checksum2
# 86 ShutterRotate
# 87 Macro
# 88 ColourTemperatureOrange
# 89 ColourTemperatureBlue
# 90 AspectRatio
# 91 PProfile
# 92 TProfile
# 93 PSize
# 94 TSize
# 95 PSpeed
# 96 TSpeed
# 97 PPhase
# 98 TPhase
# 99 PTRotate
# 100 Att100
# 101 Library
# 102 File
# 103 InFrame
# 104 OutFrame
# 105 PlayMode
# 106 PlaySpeed
# 107 Key:X1
# 108 Key:Y1
# 109 Key:X2
# 110 Key:Y2
# 111 Key:X3
# 112 Key:Y3
# 113 Key:X4
# 114 Key:Y4
# 115 Trails
# 116 VisualFunc
# 117 FX2
# 118 FX2Index
# 119 FX2Function
# 120 FX3
# 121 FX3Index
# 122 FX3Func
# 123 Att123
# 124 Att124
# 125 Att125
# 126 Att126
#
# For 16bit atributes use the extended format xhAtt to denote
# the least significant 8 bits.
# Extended format is valid for attributes 2 though 99 only.
# e.g. For a 16bit Iris use 5 & x5
#
# For all Reset channels (20), Frames should be set to 0.
# Frames set to 0 = DMX values displayed in the Rotary window
# 0-FL in the Output window.
 

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