It could be. If it is, I'll give you the short version, but for the whole enchilada (which is what I'm planning for dinner) consult the help files and/or Monthly Features - Ukslc.org
In LJ, a basic look is called a scene. One or more scenes make up a sequence. A sequence is then loaded into a cue. The idea behind LJ is that you can have up to 12 sequences running simultaneously. Most of us who use LJ break down sequences into specific parts. For example:
1 Intensity
2. position/movement (for moving lights)
3. Color
4. Gobo
5 Effect
or by groups, such as
1. upstage lights
2. downstage
3. side fills
etc.
How you divide your rig is up to you. No right or wrong. But the basic idea is to always use the same slot # in the cue for the same type of sequence.
So let's say you had a sequence where all lights were at 100% saved in slot [HASHTAG]#1[/HASHTAG] in a transparent cue (cue 1)
Cue 2 has all a sequence in slot 3 where all lights are green (but no intensity is programmed into them)
Cue 3 has all lights strobing (but no color, etc.)
If you save all three as separate transparent cues, you can activate cue [HASHTAG]#1[/HASHTAG], which will give you all lights on.
Then you add cue [HASHTAG]#2[/HASHTAG], which will turn all the lights green.
Add in cue [HASHTAG]#3[/HASHTAG], all lights will strobe, but remain green.
Clear sequence slot [HASHTAG]#3[/HASHTAG], all lights continue to strobe, but go back to open (white)
That's the short version. If you read my ukslc posts referenced above, the explanation is much more detailed.
Why do it that way? Because when you build a cue, you can use the same sequences over and over. If you want gobo [HASHTAG]#4[/HASHTAG], color [HASHTAG]#3[/HASHTAG], intensity chase [HASHTAG]#6[/HASHTAG], etc., you just take each sequence and mix it together, instead of building each cue from scratch.
There's other ways to program. The thing is that LJ is like Hog, MA, etc., in that there's a lot of different routes to get to the same end. Which route you take depends on you.
For now, forget the LJ Manager. All that does is activate whatever cue, sequence, whatever.
Second, a static is best (IMO) used with things like turning on a conventional, and accessed via a fader board (again IMO). Don't use them for movers until you really know what you're doing.
Read my original response. Building sequences to your inventory is your first step. For example, make sequences for each gobo that the lights can do. Do the same for colors. One color, one sequence, etc. Now drag each sequence into the cue window onto a line/slot. Put each color sequence into the same cue line/slot and save each as a new TRANSPARENT cue. Do the same with gobos, and movements, and whatever else. But each different type of sequence goes on a different line.
Now, when you open a color cue then a gobo cue, they will both be active. Of course, you'll need a cue with intensity, etc., but that's the basic.
We use essential cookies to make this site work, and optional cookies to enhance your experience.