Eboy87
Well-Known Member
So this past year, I've sort of set my sights on becoming a sound designer, rather than a provider, since it blends a lot of the elements of sound that I find fascinating: designing a system, the paperwork that goes along with it, figuring out how to mic everything, and the sound effects, just to name a few. On a hunch, I Googled (Yahoo'd really, but that doesn't sound as cool) Tony Meola, and after wading through websites about the soccer player, came across this gem from the Meyer website. Interview with Tony Meola. You'll have to pardon the marketing hype mixed in, since it is a manufacturer's website.
But after reading through a few times, there are some fantastic points Mr. Meola makes, and some really good tips for either the engineer, or the designer (and I do love learning new ways to do this job). To highlight a few points he makes: the show is not about the microphones and speakers, but rather the story told on stage; the ultimate goal here is not volume, the SPL's are determined by what the show is (and I've been guilty of breaking that one a few times when I was doing mainly rock shows).
I'd like to open it up for discussion, since I personally think the dialogue is what drives innovation in this field (how cliche is that?).
But after reading through a few times, there are some fantastic points Mr. Meola makes, and some really good tips for either the engineer, or the designer (and I do love learning new ways to do this job). To highlight a few points he makes: the show is not about the microphones and speakers, but rather the story told on stage; the ultimate goal here is not volume, the SPL's are determined by what the show is (and I've been guilty of breaking that one a few times when I was doing mainly rock shows).
I'd like to open it up for discussion, since I personally think the dialogue is what drives innovation in this field (how cliche is that?).