That probably depends on what you and everyone else involved on the show see as the role of the Sound Designer. Will you be selecting the music and/or creating new pieces? Creating or finding effects? Developing cue lists and scenes? Are you expected to put together the physical audio system or optimize an existing system? Will you actually be operating the system during performances? Any combination of these and other tasks could be considered part of the Sound Designer role. Or they could be handled by other people in other roles. So I think the first thing is to find out just what those in charge envision for or from the Sound Designer, that way you can all be on the same page.Ok so this is my first time being a sound designer for a show and the show is called "Trust" by Steven Dietz i have no clue what I'm doing I have the music but i don't know what else I'm supposed to do
yes i have run a sound board before i just don't know what kind of paper work I'm supposed to do and how. We are not using mics and i have all the music and sound effects
FYI: The question was about sound design not being the sound technician. It is the sound designer--in collaboration with the director--that is choosing and editing/altering what sound and music is going to be heard through the show. It is certainly an artistic/creative job versus being strictly technical.Simple : ) If you know how to run the board then, very easy, Especially since your not using mics. Just get yourself a script. Read through it, and write notes in it. Like on the first page "Play Track 1 Que track 7" Or something. Say if there is opening music on track 1. You play track one, then at the end of it, fade out, pause it, and Que up track 7 since a sound effect is on it for later. Oh course I do not know what tracks are whatever your using if you are even using CD's.
I personally do not think it is that cut and dried, from Wikipedia:FYI: The question was about sound design not being the sound technician. It is the sound designer--in collaboration with the director--that is choosing and editing/altering what sound and music is going to be heard through the show. It is certainly an artistic/creative job versus being strictly technical.
Currently it can be said that there are two variants of Theatrical Sound Design. Both are equally important, but very different, though their functions usually overlap. Often a single Sound Designer will fill both these roles, and although on a large budget production they may work together, for the most part there is only one Sound Designer for a given production. Where such distinctions are made, the first variant is "Technical Sound Design" (which has also been termed Theatre Sound System Design by the United States Institute for Theatre Technology's (USITT) Sound Design Commission), which is prevalent on Broadway, and the second "Conceptual Sound Design" (which has also been termed Theatre Sound Score Design by the USITT), which is prevalent at Regional Repertory Theatres. Both variants were created during the 1960s. These terms are really examples only, and not generally used in practice since most Sound Designers simply call themselves Sound Designers, no matter which role they are filling primarily.
Technical Sound Design requires the sound designer to design the sound system that will fulfill the needs of the production. If there is a sound system already installed in the venue, it is their job to tune the system for the best use for the given production using various methods including equalization, delay, volume, speaker and microphone placement, and this may include the addition of equipment not already provided. In conjunction with the director and musical director, if any, they also determine the use and placement of microphones for actors and musicians. A Technical Sound Designer makes sure that the performance can be heard and understood by everyone in the audience, no matter how large the room, and that the performers can hear everything they need to in order to do their job.
Conceptual Sound Design is very different from technical sound design, but equally important. The designer must first read the play and talk to the production's Director about what themes and messages they want to explore. It is here that, in conjunction with the director and possibly the composer, the designer decides what sounds he or she will use to create mood and setting of the play. He or she might also choose or compose specific music for the play, although the final choice typically lies with the director, who may want nothing but scene change music or, on the other extreme, will want ambient beds under every scene, such as Robert Woodruff of the American Repertory Theater or Bill Ball, Ellis Rabb and Jack O'Brien who were active at ACT and the Old Globe Theatre, San Diego, in the mid 1960s where Dan Dugan initially began his art. Many sound designers are indeed accomplished composers, writing and producing music for productions as well as designing sound. With these designers, it is often difficult to discern the line between sound design and music.
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