Re: Guild to using Multiplay
This may not help the OP, but may be of assistance/interest to some researching the topic. The shows I work (musical
theatre in this case) do not use many pre-recorded sound effects, so I don't have any specific tools/applications for the tasks. For a recent product of Les Miserables, I needed two effects, sometimes to be played concurrently. One was for the battle scenes so needed to be a raging gun battle that lasted up to a minute or so and could be recalled quickly for playback at three points in the show, the other was a single rifle shot that needed to be carefully timed, played about 5 times in total and sometimes over the top of the battle
effect.
So I edited the battle
track and made it able to loop continuously so at any time I could add it to the mix and played from an iPad (yeah, well it was handy at the time). Using a
Yamaha LS9 for the mix, I recorded the single rifle shot onto a USB stick and configured a User Defined Key to the single
track playback. That way I had a rifle shot any time I needed by hitting the UDK. With the playback
level set appropriately, the single gunshot came in over the raging battle very well, giving me the control to time the shot from the performers visual cues and they were then able to recoil or die in a timely manner. Having the
effect playback from a UDK on the LS9 is very handy as I often have my hands full with 26 radio mics and an
orchestra so
fader realestate becomes an issue even with careful planning of the custom
fader page.
I have used the media playback from USB on the LS9 quite a
bit for single effects. But of course it can only
play one
track at a time, so this solution is obviously specific to the need I described and not a substitute for the recommendations earlier in the thread.