Franklinscott57
Member
Hey CB. Thought I'd start a discussion on automated fixture/console programming.
The theatre I work in has a lot of down time, and we use it to fine tune our automated programming skills. I'll often find myself spending the better part of a Friday afternoon going through different programming exercises and make-believe scenarios. As a student I find these afternoons to be extremely helpful, and of an immense value. But, my creativity fails me at times, and repeating the same exercises continuously (while very helpful) can begin to get kind of boring. I know there are some professionals here with much more experience programming automated lighting consoles (obviously) than myself. I'm sure there are non-professionals who can say the same.
So, I ask of you (Being programmers, lighting designers, technicians, teachers, directors, fellow students, volunteers, whoever); would you like to discuss different exercises that can help make everyone a better programmer? Perhaps you have some favorites you would enjoy sharing. Perhaps you are interested in hearing how other programmers hone their abilities when they are not working on a show. I know I am.
Since I'm starting the thread, I suppose I'll post some of the simple exercises I enjoy.
[FONT="]PLOT PATCHING[/FONT]
[FONT="]Scenario: You have been hired to pre-program a console, using someone else[/FONT]’[FONT="]s lighting plot.[/FONT]
[FONT="]Exercise: Using any given lighting plot (not your own), set up a lighting console so that it is ready for a cue-to-cue. First patch all of the plot[/FONT]’[FONT="]s fixtures into the console. Then proceed to create groups, or submasters, which will make programming cues easier. Since this is a fictional lighting plot, you won[/FONT]’[FONT="]t have the physical equipment to actually move around and view. But, if you have visualization software you can use it to also create position, effect, and color presets.[/FONT]
[FONT="]OLD SCHOOL BASICS[/FONT]
I say "old school" because most automated lighting consoles now come with built in effects processors that can help speed programming along. Before these engines, effects had to be painstakingly created manually. Sadly, many programmers now heavily rely on these effects engines. Our technical director will often challenge us to create chases and effects without the aid of this effects engine. He believes that this is an extremely important skill set as it forces one to develop an understanding of how these effects engines work. I agree, and believe that it can also lead to greater creativity in lighting designs
[FONT="]Scenario: Your console does not have an effects generator (if it does, ignore it). You want to program some simple and common chases for a show.[/FONT]
[FONT="]Exercise: Without the use of an effects generator, manually program the following chases.[/FONT]
[FONT="]Kicks [/FONT]–[FONT="] All fixtures are blacked out and pointing down on stage. One at a time, a fixture will turn on its intensity and move to a position pointing upward. As it finishes its move, it will black out and return to the starting position while at the same time another fixture will begin a similar move.[/FONT]
[FONT="]Ballyhoo [/FONT]–[FONT="] All fixtures move about in an area (stage or house) in a random fashion.[/FONT]
[FONT="]Stabs [/FONT]–[FONT="] All fixtures are irised down to their smallest size and placed in a static position with no intensity. Then, one fixture at a time snaps to full intensity. As each fixture snaps on, the previous fixture will snap off. Try having the fixtures mark to a new position after being blacked out. This will add some dynamics to the effect.[/FONT]
[FONT="]Fading Pulse [/FONT]–[FONT="] All fixtures randomly fade intensity from 0 to 100%.[/FONT]
[FONT="]Indigo/Red [/FONT]–[FONT="] A rapid snap change from an indigo or congo color to a red or orange color. This can be with all fixtures changing at the same time, or half the fixtures being indigo while the other half are red. I favor indigo and red. Really though, any two highly contrasting colors would work for this effect. [/FONT]
[FONT="]Random Strobe [/FONT]–[FONT="] Have all fixtures strobe at various rates to create a random strobing effect.[/FONT]
[FONT="]Line Chase [/FONT]–[FONT="] All fixtures are blacked out. Then, turn on one at a time in a linear order. This works best with fixtures placed all in a row.[/FONT]
[FONT="]Smooth Color Mix (Rainbow) [/FONT]–[FONT="] Have color mixing fixtures crossfade through all possible colors except white. This can often be created with six steps or cues.[/FONT]
[FONT="]Gobo Rockers [/FONT]–[FONT="] Rotating gobos are set to an indexed position and then crossfaded or snapped between two indexed positions. This, obviously, causes the gobo to rock back and forth.[/FONT]
[FONT="]OLD SCHOOL CIRCLES[/FONT]
[FONT="]Scenario: Your console does not have an effects generator (if it does, simply ignore it). You want to program a circle effect with moving lights, and will have to do it manually.[/FONT]
[FONT="]Exercise: Start by charting the positions manually. This is achieved by marking the stage with eight to twelve different positions in a circle layout. Spend time (it[/FONT]’[FONT="]ll take awhile) to focus every fixture in the effect to each mark on stage and record each of these positions. Then build a chase that has the fixtures move together from point to point, thus creating a circle on the stage. For added measure, you can focus two fixtures to each mark and program a similar chase. This adds crossing beams above the circle pattern.[/FONT]
[FONT="]SURPRISE BAND[/FONT]
[FONT="]Scenario: You have been hired to program lights for a small two day business meeting, using about twenty fixtures. Late in the first day, the client informs you that a band will be performing during the second day[/FONT]’[FONT="]s lunch break (a one hour period). You can only be in the venue for three more hours, and need to program lighting for the small concert.[/FONT]
[FONT="]Exercise: Taking up to three hours only, program twenty fixtures for this surprise concert. Remember, you want to be prepared for about an hour of playback time. When you have finished programming, ask a friend to grab a mixed selection of CDs. Have your friend pick a CD at random and play it for you. Playback your programming to the various types of music. Do so for about an hour, being sure to switch up the music style every couple of songs. This helps evaluate your ability to program and operate lighting for acts which you have never seen or heard before. If the playback is able to fit well with the various songs selected then you, sir, have won.[/FONT]
These are a few of the very basic programming exercises we will go through every week.
What are some exercises you have developed?
I (and others I'm sure) would love to know. So please, don't hesitate to join the conversation.
The theatre I work in has a lot of down time, and we use it to fine tune our automated programming skills. I'll often find myself spending the better part of a Friday afternoon going through different programming exercises and make-believe scenarios. As a student I find these afternoons to be extremely helpful, and of an immense value. But, my creativity fails me at times, and repeating the same exercises continuously (while very helpful) can begin to get kind of boring. I know there are some professionals here with much more experience programming automated lighting consoles (obviously) than myself. I'm sure there are non-professionals who can say the same.
So, I ask of you (Being programmers, lighting designers, technicians, teachers, directors, fellow students, volunteers, whoever); would you like to discuss different exercises that can help make everyone a better programmer? Perhaps you have some favorites you would enjoy sharing. Perhaps you are interested in hearing how other programmers hone their abilities when they are not working on a show. I know I am.
Since I'm starting the thread, I suppose I'll post some of the simple exercises I enjoy.
[FONT="]PLOT PATCHING[/FONT]
[FONT="]Scenario: You have been hired to pre-program a console, using someone else[/FONT]’[FONT="]s lighting plot.[/FONT]
[FONT="]Exercise: Using any given lighting plot (not your own), set up a lighting console so that it is ready for a cue-to-cue. First patch all of the plot[/FONT]’[FONT="]s fixtures into the console. Then proceed to create groups, or submasters, which will make programming cues easier. Since this is a fictional lighting plot, you won[/FONT]’[FONT="]t have the physical equipment to actually move around and view. But, if you have visualization software you can use it to also create position, effect, and color presets.[/FONT]
[FONT="]OLD SCHOOL BASICS[/FONT]
I say "old school" because most automated lighting consoles now come with built in effects processors that can help speed programming along. Before these engines, effects had to be painstakingly created manually. Sadly, many programmers now heavily rely on these effects engines. Our technical director will often challenge us to create chases and effects without the aid of this effects engine. He believes that this is an extremely important skill set as it forces one to develop an understanding of how these effects engines work. I agree, and believe that it can also lead to greater creativity in lighting designs
[FONT="]Scenario: Your console does not have an effects generator (if it does, ignore it). You want to program some simple and common chases for a show.[/FONT]
[FONT="]Exercise: Without the use of an effects generator, manually program the following chases.[/FONT]
[FONT="]Kicks [/FONT]–[FONT="] All fixtures are blacked out and pointing down on stage. One at a time, a fixture will turn on its intensity and move to a position pointing upward. As it finishes its move, it will black out and return to the starting position while at the same time another fixture will begin a similar move.[/FONT]
[FONT="]Ballyhoo [/FONT]–[FONT="] All fixtures move about in an area (stage or house) in a random fashion.[/FONT]
[FONT="]Stabs [/FONT]–[FONT="] All fixtures are irised down to their smallest size and placed in a static position with no intensity. Then, one fixture at a time snaps to full intensity. As each fixture snaps on, the previous fixture will snap off. Try having the fixtures mark to a new position after being blacked out. This will add some dynamics to the effect.[/FONT]
[FONT="]Fading Pulse [/FONT]–[FONT="] All fixtures randomly fade intensity from 0 to 100%.[/FONT]
[FONT="]Indigo/Red [/FONT]–[FONT="] A rapid snap change from an indigo or congo color to a red or orange color. This can be with all fixtures changing at the same time, or half the fixtures being indigo while the other half are red. I favor indigo and red. Really though, any two highly contrasting colors would work for this effect. [/FONT]
[FONT="]Random Strobe [/FONT]–[FONT="] Have all fixtures strobe at various rates to create a random strobing effect.[/FONT]
[FONT="]Line Chase [/FONT]–[FONT="] All fixtures are blacked out. Then, turn on one at a time in a linear order. This works best with fixtures placed all in a row.[/FONT]
[FONT="]Smooth Color Mix (Rainbow) [/FONT]–[FONT="] Have color mixing fixtures crossfade through all possible colors except white. This can often be created with six steps or cues.[/FONT]
[FONT="]Gobo Rockers [/FONT]–[FONT="] Rotating gobos are set to an indexed position and then crossfaded or snapped between two indexed positions. This, obviously, causes the gobo to rock back and forth.[/FONT]
[FONT="]OLD SCHOOL CIRCLES[/FONT]
[FONT="]Scenario: Your console does not have an effects generator (if it does, simply ignore it). You want to program a circle effect with moving lights, and will have to do it manually.[/FONT]
[FONT="]Exercise: Start by charting the positions manually. This is achieved by marking the stage with eight to twelve different positions in a circle layout. Spend time (it[/FONT]’[FONT="]ll take awhile) to focus every fixture in the effect to each mark on stage and record each of these positions. Then build a chase that has the fixtures move together from point to point, thus creating a circle on the stage. For added measure, you can focus two fixtures to each mark and program a similar chase. This adds crossing beams above the circle pattern.[/FONT]
[FONT="]SURPRISE BAND[/FONT]
[FONT="]Scenario: You have been hired to program lights for a small two day business meeting, using about twenty fixtures. Late in the first day, the client informs you that a band will be performing during the second day[/FONT]’[FONT="]s lunch break (a one hour period). You can only be in the venue for three more hours, and need to program lighting for the small concert.[/FONT]
[FONT="]Exercise: Taking up to three hours only, program twenty fixtures for this surprise concert. Remember, you want to be prepared for about an hour of playback time. When you have finished programming, ask a friend to grab a mixed selection of CDs. Have your friend pick a CD at random and play it for you. Playback your programming to the various types of music. Do so for about an hour, being sure to switch up the music style every couple of songs. This helps evaluate your ability to program and operate lighting for acts which you have never seen or heard before. If the playback is able to fit well with the various songs selected then you, sir, have won.[/FONT]
These are a few of the very basic programming exercises we will go through every week.
What are some exercises you have developed?
I (and others I'm sure) would love to know. So please, don't hesitate to join the conversation.