Things to look for from a perspective of designing the sound is moreso to make it do a couple of general and basic things... First it must fit the time period of the show--1990's traffic, bus and car horns sounds for a 1920's era show and there is street noise--just makes it stick out like a sore thumb...so at all times the designer must ask themselves if the sound 'fits' the show and the period
etc...
Second the goal is to make it sound not like a recorded '
effect' but a natural normal sound that fits the show--that is background or a part of the show...something that would be heard on
stage naturally and expected to be heard given the location or items and situation--that can be done with the
effect itself, but also considering the volume
level of that
effect, and lastly you want to consider the orientation of where the
effect is coming from--so plan if there is any routing done for that
effect. For example, if you are playing a radio static sound from a prop radio located upstage--ideally for most effects is to have the sound come FROM the radio or just upstage nearby so the audience can get that audible orientation, instead of out of everything the mains.. A nice
effect is to start your
effect upstage and slowly bring it into the mains if its needed--gives the audience a feel of the
effect and then it just 'blends' to the rest of the sound. Another example: If your actors are deep in a forest at night--crickets sound great coming from
stage side-fills but they can be a distraction coming from the mains or at too high a
level. another example--If a sound is a crash off
stage left--the sound should come primarily from off
stage left ideally...and not from all over the
stage equally. These little touches and basic considerations help greatly with the entire aspect of the show for the audience. Not everyone may have the gear to do things or go crazy with routing...but when you can you wish to do proper orientation of the sound for the audience perspective.
When planning a design you want to go
thru the entire script--note when and where (act/scene) there are sound effects or potential ones. Everything from doorbells to 'enhanced noises to augment (
foot stomping) or other background noise for the setting
etc. All designers should be having meetings prior to discuss the aspects of the show they are charged with.. In those meetings you will want to
iron out and discuss the effects--and you will need to determine how much of this will be done by you in recorded effects, what will be done by the
orchestra, and what is going to be 'live' (i.e. mic effects, crashbox or thunder panels offstage
etc etc). You will need to determine if the
effect is an actor/action triggered
cue, a
cue the SM can call--or even if its a visual
cue the board op will take if there is other timing to consider. You will also need to consider your equipment and its limitations..a digital hard drive or Instant Replay device is great--but not everyone will have those... If you are doing CD cuts--you have to plan on your recordings, their show order including repeats and the durations--will they loop or
fade out half way or
play til the end and then you have to plan your recording for those.
One other thing for a student designer to consider is that if you are designing--you are only a link in the chain that makes a show.. Every sound
effect for what it is, where it goes and for how long etc--as a designer you have some freedom to create but its always best to discuss this plan and so on, and even audition sound
effect options if you have them, to the Director long prior so everyone is on the same
page and happy with the progress as you get closer to tech week. Many directors look for this to a degree to happen from designers to take initiative
etc (and yes its OK if the
effect is auditioned during tech week if time has not been your friend, but ideally you wish to try and do this or make an effort to do so prior.). Then you will have some teacher-directors who just don't care that much--or at least not until you are in the middle of tech and they decide the
effect they are hearing for the first time doesn't 'fit' what they were planning or imagining... So you have to be able to plan and have "plan B's" in the works you can turn to just in case... If you are recording and making your own (Foley) sound effects and so on--great--but understand such can take a lot of time and practice..don't practice on a show. If you want to design sound--start doing so on your own and learn the recording and mic techniques and tricks of EQ and effects that can be your friend later on when you do have a show..practice doing basic music with a keyboard synth 'all
in one' toy that can give you the ability to make interlude music or
introduction music...
The other aspect for the sound designing is the actors and mic techniques...do they project or do they whisper... This aspect of designing is more budget oriented then anything most times...you can have a cast of 50 but not everyone of them needs or can be afforded a mic so they can get their one or two lines delivered... so you have to plan aspects. The sound design can also vary greatly between drama shows and musicals...where you then have to consider bands or orchestras and so on.. Some designers are of the position that natural sound for drama shows is the only way to go--make the actors project--is a critical skill to the
stage talent..use a little mic'ing as possible. Then you have some who believe every actor and every stick of furniture has to be mic'd... Again this can be heavily reliant in high school shows on the aspect of budget--what can you afford to do. Compromise in switching out mics, and area mic techniques of the set, can add and help when not every actor can get a mic... There is a WHOLE lot more to that aspect...in fact there is a whole lot more details and aspects to sound design that I have just scratched the surface.. Hopefully as this thread intended--it will
address and touch on many of these finer points...
Just a few things to consider....I may touch more on this later. Others I'm sure will chime in with their views. Anyway I hope this helps get the ball rolling on a great topic that is not always given a balanced discussion beyond the gear...look forward to reading many inputs from many folks here on the subject of Sound Design.
-w