Jay Ashworth
Well-Known Member
Very late in the game now, I admit, I finally got my fingers on an Ion this morning, v2.2, and running in cue-only mode to my surprise -- the guy whose it is says he's never found a need for tracking, doing theatre, dance, and light concert (jazz and symphonic) -- and there were a few thing I didn't quite get.
I've read the 2.0 operators manual, and my overarching impression is that it was written for experienced LDs, who know *why* you might want to do a thing that's best done with a specific function... but not at all for people who don't know what you might want a specific function for; it doesn't explain much of anything.
So, before I get into the stupid questions -- and yes, I've watched (most of) the Disc one training videos as well; they have the same problem, largely, and also handwave in some spots I'd *really* rather they did not -- is there any "tutorial" training on the Eos series software package anywhere, as opposed to the reference material that ETC produces? Surely I'm not the last guy left who's going to learn how to light with an Ion, with the emphasis on "how to"...
Anyways:
I have a handle on why subs lose control of the channel values (well, HTPishly, anyway) when you build a cue from them, and hence you can make things brighter but not dimmer from the submaster, and how to use Group Sub to get around that.
What I was less clear on was why GotoCue 0, which was the way recommended to me to clear out a loaded cue so you could start clean programming the next one if you wanted to, *does not actually cause the desk to stop saying that you have a Live Cue, whichever number was last*.
Is that cue still Live, even though the lights are out?
I could understand that if I'd used Sneak, say, to get out of the cue (though I can't lay claim to understaning Sneak either), but I would have thought that goto0 would clear that.
Deleting the current cue, interestingly, *does* cause that indication to go away... but does *not* cause the cue to fall off the channels.
I've read the 2.0 operators manual, and my overarching impression is that it was written for experienced LDs, who know *why* you might want to do a thing that's best done with a specific function... but not at all for people who don't know what you might want a specific function for; it doesn't explain much of anything.
So, before I get into the stupid questions -- and yes, I've watched (most of) the Disc one training videos as well; they have the same problem, largely, and also handwave in some spots I'd *really* rather they did not -- is there any "tutorial" training on the Eos series software package anywhere, as opposed to the reference material that ETC produces? Surely I'm not the last guy left who's going to learn how to light with an Ion, with the emphasis on "how to"...
Anyways:
I have a handle on why subs lose control of the channel values (well, HTPishly, anyway) when you build a cue from them, and hence you can make things brighter but not dimmer from the submaster, and how to use Group Sub to get around that.
What I was less clear on was why GotoCue 0, which was the way recommended to me to clear out a loaded cue so you could start clean programming the next one if you wanted to, *does not actually cause the desk to stop saying that you have a Live Cue, whichever number was last*.
Is that cue still Live, even though the lights are out?
I could understand that if I'd used Sneak, say, to get out of the cue (though I can't lay claim to understaning Sneak either), but I would have thought that goto0 would clear that.
Deleting the current cue, interestingly, *does* cause that indication to go away... but does *not* cause the cue to fall off the channels.