GameCrasher545
Member
I am doing a bit of work in theatre where we have a seperate programmer and head electrician and I was just wondering which one would generally be responsible for choosing the DMX addresses for the lighting rig?
"Dear Designer - don't worry your pretty little head about addressing, we're still figuring out how to fly the overloaded battens off the deck after you blithely ignored the weight limits you were sent."
"Dear Master Electrician - don't worry about addressing, we'll clean up the mess of conflicting circuiting drawing you gave us, we'll try to not overload anything in the process, and then we'll address fixtures in conjunction with the console Keystroke Warrior (who was left with the same pile of misinformation as the rest of the crew).
Dear everyone: this is *excrement* that should have been taken care of before we got to the stage to hang the plot and find the less obvious issues and conflicts. Maybe I've gotten too old for theater but I've not seen the amount of Stoopid Stuff® decrease in my professional lifetime. We've learned nothing new about the process of preparing and to me, with an engineering background, that means we've not advanced our craft beyond what it was almost 100 years ago - still overloading things both in current draw and by weight, expecting multiple physical objects to occupy the same physical space, and a general level of denial that problems which were designed into the designs with the expectation that the stage crew will somehow "automagically" fix the steaming dung heap that was presented at move in.
/rant
A conversation requires that more than one party is engaged.Everyone's experience with being at the bottom of the excrement flowing hill is exactly why anyone sitting in the position of figuring this out needs to do it collectively with the team, and have conversations early and often.
We all have a back pocket full of horror stories that the lack of communication and experience has shipped to site. Don't be that person!
Dear Production Manager - If you budgeted for prep time and paid the appropriate people for their time advancing, we might not be having this conversation right now."Dear Designer - don't worry your pretty little head about addressing, we're still figuring out how to fly the overloaded battens off the deck after you blithely ignored the weight limits you were sent."
"Dear Master Electrician - don't worry about addressing, we'll clean up the mess of conflicting circuiting drawing you gave us, we'll try to not overload anything in the process, and then we'll address fixtures in conjunction with the console Keystroke Warrior (who was left with the same pile of misinformation as the rest of the crew).
Dear everyone: this is *excrement* that should have been taken care of before we got to the stage to hang the plot and find the less obvious issues and conflicts. Maybe I've gotten too old for theater but I've not seen the amount of Stoopid Stuff® decrease in my professional lifetime. We've learned nothing new about the process of preparing and to me, with an engineering background, that means we've not advanced our craft beyond what it was almost 100 years ago - still overloading things both in current draw and by weight, expecting multiple physical objects to occupy the same physical space, and a general level of denial that problems which were designed into the designs with the expectation that the stage crew will somehow "automagically" fix the steaming dung heap that was presented at move in.
/rant
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