This a basic, utilitarian approach to design. While it might be the approach that works in many high school theaters, it is not an approach that really tends to lead to good design. After you read the
play once, talk to the director about what the production (NOT the play--there is a difference!) is
about. Is Annie a show about an orphan who gets adopted by a rich guy, or is it a commentary on the social responsibility of the rich towards the less fortunate in a time of socioeconomic calamity? Aesthetic should be informed by the theme of the production, not by
plot of the
play.
Once you have hashed out themes with the director and translated them into design concepts, THEN you can start solving problems of entrances/exits/scene changes/special effects--but nothing is ever set in stone--with the director. In fact, do yourself a favor and skip over all of the
stage directions (hopefully your director will, too). Except in some situations where the rightsholders are exceedingly particular about the production of their property (*cough*Beckett*cough*), you are NOT beholden to ANYTHING but the spoken text, and even that is often negotiable.
Once you have a rough design hashed out, then you can start worrying about the physical and budgetary limitations.
So I'd advocate a process more like this:
- Read the play for enjoyment
- Read the play (more than once if necessary) for understanding
- Gather visual research related to the thematic content of the show. This can be related to the show directly or tangentially, in terms of the setting or context, or it can have no discernible relation at all except it grabs your eye. Bring this with you for the next step.
- Talk to the director about what they are trying to communicate, illustrate, or achieve with the production, show them your research and see what they and you like about various images, and talk about how they could be relevant to your production.
- Work out basic physical requirements with the director.
- Develop a rough design that incorporates everything you've discussed thusfar as best you can and works it all into your physical/financial limitations.
- Remember, in general it's easier to cut & simplify then to add & expand. Throwing away time and money will annoy a TD, piling on more effort and expense late in the process will piss him off.
- Bring your rough design to the director, discuss it, revise it, repeat.
- Take your designs to your technical director (or whoever fills that role) and discuss how to execute your design, go back to the director and revise further if necessary.