Thanks Sarah ! it's now viewable in Australia
As you're reading this thread, how similar is the Cobalt software to the Congo? It looks very much like it on the video.
That...actually does not look half bad, except the dreadful animations/squiggles all over that video. Video-vomit. Tasteless crap.
Also looks a lot like a road hog with a fold down screen. Holy **** High End, how hard is it to make adjustable screens! Especially for a console designed for touring.
That new ETC thing could have some hope, if only they could get some decent people to rep for them...
This is not directed at anyone in particular, just my general observations over the past several year.
1) People noticed it was different. 2) Rather than embracing difference, they mistook being different for being bad, sometimes even wrong. 2.1) As in, "Wow, what was ETC thinking? This is wrong." 2.2) Maybe demos that were given as "Here's what you can do after knowing the console for 30-minutes" instead should have highlighted, "Here's what an experienced Congo programmer can make happen in mere moments." 3) People told their friends and colleagues about how different (read: bad/wrong) it was. 4) People tried Congo out while trying out Eos-family consoles. 5) Popularity of the console in North America diminished as they jumped from their Express(ion)/Obession consoles to the newly offered Eos/Ion lineup, not considering Congo consoles seriously because of their reputation for being different (read: bad/wrong). 5.1) Meanwhile, in Europe, people love the Congo series consoles because in contrast to North America, over in Europe this console felt more like home for programmers as they had grown up on Avab consoles... 6) Diminished popularity in the Congo series while the Eos-family was beginning to flourish led to a lack of support. Most of the people calling into North American tech support were calling about Eos-family issues. Tech support became especially well-versed at speaking about Eos-family consoles like they were in front of those consoles, even if they were responding to the 9PM, Saturday night tech support call from the comfort of the couch in their living room. 7) In exchange for that, the relatively low volume of tech support calls made it so that it was less likely for the average tech support member to troubleshoot a problem without being in front of a console. Even if they were, the deeper nature of Congo's software meant when an edge case called in -- they were about as edge-case as they come. 7.1) "Okay, so let me get this straight. You want to create a chase effect of other chase effects, and you want to fire that off while X, Y, and Z, are also happening, and you're not sure if you should use Chase Effects, new-style Dynamic Effects, old-style Dynamic Effects, Content Effects, or Image Effects?" 7.2) My personal favorite experience in this regard was the night I learned what happens when you press a master button and hold it down while using the wheel. I learned how to make a group of lights turn on that are seemingly untraceable to discern what part of the console is controlling them. I had several lights on stage that I couldn't figure out for the life of me why they were on or how to turn them off. Tech support's response as I called during Act 1 between calling cues for the show -- "You could try restarting the console at intermission." 8) Rough experiences by users who didn't understand why the console was doing what it was doing and why tech support didn't have good answers from them when they needed answers helped further fuel the general North American frustration towards the product line. 9) Meanwhile, an important formula reveals another factor in the negative feedback loop.
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Ok, I'm a little bit impressed. Definitely not what I was expecting!
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