I think you're not really on the same
page as the rest of the lighting community. Most lighting effects that you're talking about involve pan and tilt. These two values are controlled by 2 or 4 channels on the
fixture. Each of these operate from 0-100% (8 or 16 bits) which completes the area of motion for the mover. Right now I'm working with the
Ion's preprogrammed effects which takes an initial pan/tilt value and then modes that value to can-can or bally-hoo the
pattern. The
console also allows you to draw patterns for movers.
My old
console the
Strand 550 had "shapes" preprogrammed that allowed the user to set the mover to
trace a circle or triangle.
What it comes down to is basic geometry and complex trig. But I would recommend just setting some focus palettes and then stepping through them in an
effect.
Move them CS and record values as a
palette or group, then move SR and SR, move US, move DS. You can mix these palettes together to get a variety of movement.
This is the sort of programming I would do if I had to run moving lights on an
express or something similar.
The math will change for different fixtures with different throws. So there isn't a diagram that will show you how to program them.
Ian