z2oo
Active Member
Hi all --
I have a designer that's looking (preferably) for a two-color sweep effect on a set of 6 fixtures (channeled 1>6).
He'd like ch. 1 to start green, and ch. 6 to start in purple. These colors would then move through the group of fixtures [EDIT: simultaneously] (green: ch. 1 --> 3 --> 2 --> 5 --> 4 --> 6 // purple: ch. 6 --> 4--> 5--> 2--> 3--> 1). So ch. 1+6 would fire, then 3+4, and 2+5, but in different colors. I'm having trouble conceptualizing how I might program such an effect (if I can).
Step-based effects wouldn't work unless I can have two steps occur at the same time, and an absolute effect wouldn't work because there is a specific order of channels for this and re-patching is not an option to make the channels numbers go in order. I seem to recall that I might be able to apply an effect to a group which has channel numbers in a certain order, but I'm not so sure about that. I'm happy to clarify more if needed.
Any thoughts?
I have a designer that's looking (preferably) for a two-color sweep effect on a set of 6 fixtures (channeled 1>6).
He'd like ch. 1 to start green, and ch. 6 to start in purple. These colors would then move through the group of fixtures [EDIT: simultaneously] (green: ch. 1 --> 3 --> 2 --> 5 --> 4 --> 6 // purple: ch. 6 --> 4--> 5--> 2--> 3--> 1). So ch. 1+6 would fire, then 3+4, and 2+5, but in different colors. I'm having trouble conceptualizing how I might program such an effect (if I can).
Step-based effects wouldn't work unless I can have two steps occur at the same time, and an absolute effect wouldn't work because there is a specific order of channels for this and re-patching is not an option to make the channels numbers go in order. I seem to recall that I might be able to apply an effect to a group which has channel numbers in a certain order, but I'm not so sure about that. I'm happy to clarify more if needed.
Any thoughts?