Hi!
I am the product manager of the M2GO and part of the design team, specifically I worked on the front
layout and all the hardware choices made. As I work for
Martin this is not any endorsement or useless "buy it, best thing ever"
plug for the
desk but I wanted to clarify a few things.
I do follow CB frequently and value the
feedback given on control systems (others and ours). I think its a wonderful tool to read
feedback in such forums but I am mainly a
passive reader.
In terms of delivery timing, the first batch of consoles is being assembled right now but it will take a
bit to get to the US and CA, somewhat in mid June I suppose depending on how/when they ship.
Whenever you had a chance to
play with the
desk I am really curious to hear what you think about and what your honest opinion is.
The encoders are the same but the cap and mounting is different. We had a few M1s where the automated soldering process damaged encoders (mainly the left one), leading to the problem you describe. Its frustrating to read about your experience :-( All such desks are of course repaired under warranty with a new
encoder PCB. We use high quality ALPS encoders for the desks though and the problem is purely a mechanical issue when the
pcb was made. I appreciate the
feedback for the original digital belts. I really like them too and find their movement very natural as well. The are not on the M1 and M2GO primarily for space reasons. I have early M1 designs that had those but they didn't make the cut because the
desk would have been too big/heavy/expensive... Its always a big compromise to make it all fit and not have a cluttered surface.
The M2GO
processor is a
bit different (but also a dual core) and the RAM is 4GB. It uses a small SSD drive as well (all M1s start to ship with SSDs this month too). The performance is a
bit less than the M1, that's why it has the limit of 8 Universes. The M2PC is 100% identical in the front, just misses the motherboard and 2
DMX ports.
The small touchscreen was always intended as a more compact way to access
parameter groups and replace the
LCD buttons of the M1. The
screen is not
practical as an actual full touchscreen to program the
desk and it would be a rather painful experience. There is a small video I made with my prototype
desk on the M1 facebook
page that shows the features it currently has like the
color picker and pan/tilt finder. I will see how people start to use the
desk and we may add more functions, but I'd rather not clutter up the little 3.5 display with too much information.
It is correct that we do no restrict any software features on any of our desks, the only limitations are the
Universe License. I think it makes for a very
clear and fair way to understand what you get from any given
desk in our range.
@ Brett, my hardware design intentions were actually not driven by looks but mostly by workflow and ergonomics when operating the
desk, and by cost and space considerations. The software should give you most of what you need to know at any time but feel free to contact me with a PM as I would like to get more
feedback from you if you don't mind. It is important for us to listen to
feedback like yours.
Maybe some of you will have a chance to
play with the
desk one day and enjoy what we came up with. We are all pretty proud how it turned out. You may enjoy reading this, I certainly did
PLSN | Martin M2GO Ultra Portable Lighting Control
If you have any more detailed questions about our consoles feel free to contact me directly as well, as I don't want to come across CB as peddling our products.