I'm working on a high school project where they're going to cut the fly loft out of the project in favor of doing digital scenery. My current concept in the works is 3-4 13K laser projectors onto a black RP screen on the upstage side of the acting space plus a front projector and a grey sharkstooth scrim downstage that they can track out and project onto to create depth and play with different visual effects.
This school is located in a low-income area, so I have a careful balance to strike here. My eventual solution needs to be practical and cost-effective while also giving the students as much opportunity and potential to go wherever their creative hearts desire. I'm also trying to make it adequately versatile because if it sucks or isn't bright enough or it's not accessible to entry-level users then it has strong potential to become abandoned or used way too infrequently to be justify the purchase.
I want to put it this up for discussion with those of you who teach at high schools and/or do lots of video work.
What are the essentials to your workflow?
How involved are your students in the video design process?
How much of your own content do you generate?
Do you use pico projectors and scale models to mock up designs and try things out?
Do you use cameras and editing software to home-brew your own content or do you exclusively pull from the internet?
What kinds of obstacles do you run into with your process?
What do you do to prevent any given show from visually looking like every other show you put on?
Do you use a dedicated media server or use a more lightweight solution like Qlab for putting your cues and effects together?
Do you incorporate projector mapping or do you stay more toward simple 2D projection?
This school is located in a low-income area, so I have a careful balance to strike here. My eventual solution needs to be practical and cost-effective while also giving the students as much opportunity and potential to go wherever their creative hearts desire. I'm also trying to make it adequately versatile because if it sucks or isn't bright enough or it's not accessible to entry-level users then it has strong potential to become abandoned or used way too infrequently to be justify the purchase.
I want to put it this up for discussion with those of you who teach at high schools and/or do lots of video work.
What are the essentials to your workflow?
How involved are your students in the video design process?
How much of your own content do you generate?
Do you use pico projectors and scale models to mock up designs and try things out?
Do you use cameras and editing software to home-brew your own content or do you exclusively pull from the internet?
What kinds of obstacles do you run into with your process?
What do you do to prevent any given show from visually looking like every other show you put on?
Do you use a dedicated media server or use a more lightweight solution like Qlab for putting your cues and effects together?
Do you incorporate projector mapping or do you stay more toward simple 2D projection?